regenerated files
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@@ -15,15 +15,15 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(778, "BoidParticle")]
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public class BoidParticle {
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[DNAFieldAttribute(0, "Object", "*ground", 1160)]
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[DNAFieldAttribute(0, "Object", "*ground", "Object", 1160)]
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public Object ptr_ground;
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[DNAFieldAttribute(1, "BoidData", "data", 20)]
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[DNAFieldAttribute(1, "BoidData", "data", "BoidData", 20)]
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public BoidData data;
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[DNAFieldAttribute(2, "float", "gravity[3]", 4)]
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[DNAFieldAttribute(2, "float", "gravity[3]", "System.Single[]", 4)]
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public float[] gravity = new System.Single[3];
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[DNAFieldAttribute(3, "float", "wander[3]", 4)]
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[DNAFieldAttribute(3, "float", "wander[3]", "System.Single[]", 4)]
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public float[] wander = new System.Single[3];
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[DNAFieldAttribute(4, "char", "_pad0[4]", 1)]
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[DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 1)]
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public char[] _pad0 = new System.Char[4];
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public BoidParticle() {
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this.ptr_ground = default;
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