regenerated files

This commit is contained in:
mm00
2025-02-18 18:16:57 +01:00
parent 305186b2a9
commit bc3ac0ad86
937 changed files with 9598 additions and 9586 deletions

View File

@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
[DNAClassAttribute(123, "BoidState")]
public class BoidState {
[DNAFieldAttribute(0, "BoidState", "*next", 128)]
[DNAFieldAttribute(0, "BoidState", "*next", "BoidState", 128)]
public BoidState ptr_next;
[DNAFieldAttribute(1, "BoidState", "*prev", 128)]
[DNAFieldAttribute(1, "BoidState", "*prev", "BoidState", 128)]
public BoidState ptr_prev;
[DNAFieldAttribute(2, "ListBase", "rules", 16)]
[DNAFieldAttribute(2, "ListBase", "rules", "ListBase", 16)]
public ListBase rules;
[DNAFieldAttribute(3, "ListBase", "conditions", 16)]
[DNAFieldAttribute(3, "ListBase", "conditions", "ListBase", 16)]
public ListBase conditions;
[DNAFieldAttribute(4, "ListBase", "actions", 16)]
[DNAFieldAttribute(4, "ListBase", "actions", "ListBase", 16)]
public ListBase actions;
[DNAFieldAttribute(5, "char", "name[32]", 1)]
[DNAFieldAttribute(5, "char", "name[32]", "System.Char[]", 1)]
public char[] name = new System.Char[32];
[DNAFieldAttribute(6, "int", "id", 4)]
[DNAFieldAttribute(6, "int", "id", "int", 4)]
public int id;
[DNAFieldAttribute(7, "int", "flag", 4)]
[DNAFieldAttribute(7, "int", "flag", "int", 4)]
public int flag;
[DNAFieldAttribute(8, "int", "ruleset_type", 4)]
[DNAFieldAttribute(8, "int", "ruleset_type", "int", 4)]
public int ruleset_type;
[DNAFieldAttribute(9, "float", "rule_fuzziness", 4)]
[DNAFieldAttribute(9, "float", "rule_fuzziness", "float", 4)]
public float rule_fuzziness;
[DNAFieldAttribute(10, "int", "signal_id", 4)]
[DNAFieldAttribute(10, "int", "signal_id", "int", 4)]
public int signal_id;
[DNAFieldAttribute(11, "int", "channels", 4)]
[DNAFieldAttribute(11, "int", "channels", "int", 4)]
public int channels;
[DNAFieldAttribute(12, "float", "volume", 4)]
[DNAFieldAttribute(12, "float", "volume", "float", 4)]
public float volume;
[DNAFieldAttribute(13, "float", "falloff", 4)]
[DNAFieldAttribute(13, "float", "falloff", "float", 4)]
public float falloff;
public BoidState() {
this.ptr_next = default;