regenerated files
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(636, "ColorMapping")]
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public struct ColorMapping {
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[DNAFieldAttribute(0, "ColorBand", "coba", 776)]
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[DNAFieldAttribute(0, "ColorBand", "coba", "ColorBand", 776)]
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public ColorBand coba;
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[DNAFieldAttribute(1, "float", "bright", 4)]
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[DNAFieldAttribute(1, "float", "bright", "float", 4)]
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public float bright;
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[DNAFieldAttribute(2, "float", "contrast", 4)]
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[DNAFieldAttribute(2, "float", "contrast", "float", 4)]
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public float contrast;
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[DNAFieldAttribute(3, "float", "saturation", 4)]
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[DNAFieldAttribute(3, "float", "saturation", "float", 4)]
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public float saturation;
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[DNAFieldAttribute(4, "int", "flag", 4)]
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[DNAFieldAttribute(4, "int", "flag", "int", 4)]
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public int flag;
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[DNAFieldAttribute(5, "float", "blend_color[3]", 4)]
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[DNAFieldAttribute(5, "float", "blend_color[3]", "System.Single[]", 4)]
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public float[] blend_color = new System.Single[3];
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[DNAFieldAttribute(6, "float", "blend_factor", 4)]
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[DNAFieldAttribute(6, "float", "blend_factor", "float", 4)]
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public float blend_factor;
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[DNAFieldAttribute(7, "int", "blend_type", 4)]
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[DNAFieldAttribute(7, "int", "blend_type", "int", 4)]
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public int blend_type;
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[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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public ColorMapping() {
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this.coba = default;
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