regenerated files
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(248, "FluidEffectorSettings")]
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public class FluidEffectorSettings {
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[DNAFieldAttribute(0, "FluidModifierData", "*fmd", 160)]
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[DNAFieldAttribute(0, "FluidModifierData", "*fmd", "FluidModifierData", 160)]
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public FluidModifierData ptr_fmd;
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[DNAFieldAttribute(1, "Mesh", "*mesh", 1712)]
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[DNAFieldAttribute(1, "Mesh", "*mesh", "Mesh", 1712)]
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public Mesh ptr_mesh;
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[DNAFieldAttribute(2, "float", "*verts_old", 4)]
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[DNAFieldAttribute(2, "float", "*verts_old", "float", 4)]
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public float ptr_verts_old;
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[DNAFieldAttribute(3, "int", "numverts", 4)]
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[DNAFieldAttribute(3, "int", "numverts", "int", 4)]
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public int numverts;
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[DNAFieldAttribute(4, "float", "surface_distance", 4)]
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[DNAFieldAttribute(4, "float", "surface_distance", "float", 4)]
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public float surface_distance;
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[DNAFieldAttribute(5, "int", "flags", 4)]
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[DNAFieldAttribute(5, "int", "flags", "int", 4)]
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public int flags;
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[DNAFieldAttribute(6, "int", "subframes", 4)]
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[DNAFieldAttribute(6, "int", "subframes", "int", 4)]
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public int subframes;
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[DNAFieldAttribute(7, "short", "type", 2)]
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[DNAFieldAttribute(7, "short", "type", "short", 2)]
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public short type;
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[DNAFieldAttribute(8, "char", "_pad1[6]", 1)]
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[DNAFieldAttribute(8, "char", "_pad1[6]", "System.Char[]", 1)]
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public char[] _pad1 = new System.Char[6];
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[DNAFieldAttribute(9, "float", "vel_multi", 4)]
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[DNAFieldAttribute(9, "float", "vel_multi", "float", 4)]
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public float vel_multi;
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[DNAFieldAttribute(10, "short", "guiding_mode", 2)]
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[DNAFieldAttribute(10, "short", "guiding_mode", "short", 2)]
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public short guiding_mode;
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[DNAFieldAttribute(11, "char", "_pad2[2]", 1)]
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[DNAFieldAttribute(11, "char", "_pad2[2]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[2];
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public FluidEffectorSettings() {
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this.ptr_fmd = default;
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