regenerated files
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@@ -15,67 +15,67 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(246, "FluidFlowSettings")]
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public class FluidFlowSettings {
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[DNAFieldAttribute(0, "FluidModifierData", "*fmd", 160)]
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[DNAFieldAttribute(0, "FluidModifierData", "*fmd", "FluidModifierData", 160)]
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public FluidModifierData ptr_fmd;
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[DNAFieldAttribute(1, "Mesh", "*mesh", 1712)]
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[DNAFieldAttribute(1, "Mesh", "*mesh", "Mesh", 1712)]
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public Mesh ptr_mesh;
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[DNAFieldAttribute(2, "ParticleSystem", "*psys", 696)]
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[DNAFieldAttribute(2, "ParticleSystem", "*psys", "ParticleSystem", 696)]
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public ParticleSystem ptr_psys;
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[DNAFieldAttribute(3, "Tex", "*noise_texture", 488)]
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[DNAFieldAttribute(3, "Tex", "*noise_texture", "Tex", 488)]
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public Tex ptr_noise_texture;
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[DNAFieldAttribute(4, "float", "*verts_old", 4)]
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[DNAFieldAttribute(4, "float", "*verts_old", "float", 4)]
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public float ptr_verts_old;
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[DNAFieldAttribute(5, "int", "numverts", 4)]
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[DNAFieldAttribute(5, "int", "numverts", "int", 4)]
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public int numverts;
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[DNAFieldAttribute(6, "float", "vel_multi", 4)]
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[DNAFieldAttribute(6, "float", "vel_multi", "float", 4)]
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public float vel_multi;
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[DNAFieldAttribute(7, "float", "vel_normal", 4)]
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[DNAFieldAttribute(7, "float", "vel_normal", "float", 4)]
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public float vel_normal;
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[DNAFieldAttribute(8, "float", "vel_random", 4)]
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[DNAFieldAttribute(8, "float", "vel_random", "float", 4)]
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public float vel_random;
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[DNAFieldAttribute(9, "float", "vel_coord[3]", 4)]
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[DNAFieldAttribute(9, "float", "vel_coord[3]", "System.Single[]", 4)]
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public float[] vel_coord = new System.Single[3];
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[DNAFieldAttribute(10, "char", "_pad1[4]", 1)]
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[DNAFieldAttribute(10, "char", "_pad1[4]", "System.Char[]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(11, "float", "density", 4)]
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[DNAFieldAttribute(11, "float", "density", "float", 4)]
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public float density;
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[DNAFieldAttribute(12, "float", "color[3]", 4)]
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[DNAFieldAttribute(12, "float", "color[3]", "System.Single[]", 4)]
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public float[] color = new System.Single[3];
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[DNAFieldAttribute(13, "float", "fuel_amount", 4)]
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[DNAFieldAttribute(13, "float", "fuel_amount", "float", 4)]
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public float fuel_amount;
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[DNAFieldAttribute(14, "float", "temperature", 4)]
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[DNAFieldAttribute(14, "float", "temperature", "float", 4)]
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public float temperature;
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[DNAFieldAttribute(15, "float", "volume_density", 4)]
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[DNAFieldAttribute(15, "float", "volume_density", "float", 4)]
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public float volume_density;
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[DNAFieldAttribute(16, "float", "surface_distance", 4)]
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[DNAFieldAttribute(16, "float", "surface_distance", "float", 4)]
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public float surface_distance;
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[DNAFieldAttribute(17, "float", "particle_size", 4)]
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[DNAFieldAttribute(17, "float", "particle_size", "float", 4)]
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public float particle_size;
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[DNAFieldAttribute(18, "int", "subframes", 4)]
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[DNAFieldAttribute(18, "int", "subframes", "int", 4)]
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public int subframes;
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[DNAFieldAttribute(19, "float", "texture_size", 4)]
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[DNAFieldAttribute(19, "float", "texture_size", "float", 4)]
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public float texture_size;
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[DNAFieldAttribute(20, "float", "texture_offset", 4)]
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[DNAFieldAttribute(20, "float", "texture_offset", "float", 4)]
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public float texture_offset;
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[DNAFieldAttribute(21, "char", "_pad2[4]", 1)]
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[DNAFieldAttribute(21, "char", "_pad2[4]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(22, "char", "uvlayer_name[68]", 1)]
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[DNAFieldAttribute(22, "char", "uvlayer_name[68]", "System.Char[]", 1)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(23, "char", "_pad3[4]", 1)]
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[DNAFieldAttribute(23, "char", "_pad3[4]", "System.Char[]", 1)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(24, "short", "vgroup_density", 2)]
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[DNAFieldAttribute(24, "short", "vgroup_density", "short", 2)]
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public short vgroup_density;
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[DNAFieldAttribute(25, "short", "type", 2)]
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[DNAFieldAttribute(25, "short", "type", "short", 2)]
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public short type;
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[DNAFieldAttribute(26, "short", "behavior", 2)]
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[DNAFieldAttribute(26, "short", "behavior", "short", 2)]
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public short behavior;
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[DNAFieldAttribute(27, "short", "source", 2)]
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[DNAFieldAttribute(27, "short", "source", "short", 2)]
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public short source;
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[DNAFieldAttribute(28, "short", "texture_type", 2)]
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[DNAFieldAttribute(28, "short", "texture_type", "short", 2)]
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public short texture_type;
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[DNAFieldAttribute(29, "short", "_pad4[3]", 2)]
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[DNAFieldAttribute(29, "short", "_pad4[3]", "System.Int16[]", 2)]
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public short[] _pad4 = new System.Int16[3];
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[DNAFieldAttribute(30, "int", "flags", 4)]
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[DNAFieldAttribute(30, "int", "flags", "int", 4)]
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public int flags;
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public FluidFlowSettings() {
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this.ptr_fmd = default;
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