regenerated files
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(920, "GlowShaderFxData")]
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public struct GlowShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "float", "glow_color[4]", 4)]
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[DNAFieldAttribute(1, "float", "glow_color[4]", "System.Single[]", 4)]
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public float[] glow_color = new System.Single[4];
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[DNAFieldAttribute(2, "float", "select_color[3]", 4)]
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[DNAFieldAttribute(2, "float", "select_color[3]", "System.Single[]", 4)]
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public float[] select_color = new System.Single[3];
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[DNAFieldAttribute(3, "float", "threshold", 4)]
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[DNAFieldAttribute(3, "float", "threshold", "float", 4)]
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public float threshold;
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[DNAFieldAttribute(4, "int", "flag", 4)]
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[DNAFieldAttribute(4, "int", "flag", "int", 4)]
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public int flag;
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[DNAFieldAttribute(5, "int", "mode", 4)]
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[DNAFieldAttribute(5, "int", "mode", "int", 4)]
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public int mode;
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[DNAFieldAttribute(6, "float", "blur[2]", 4)]
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[DNAFieldAttribute(6, "float", "blur[2]", "System.Single[]", 4)]
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public float[] blur = new System.Single[2];
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[DNAFieldAttribute(7, "int", "samples", 4)]
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[DNAFieldAttribute(7, "int", "samples", "int", 4)]
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public int samples;
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[DNAFieldAttribute(8, "float", "rotation", 4)]
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[DNAFieldAttribute(8, "float", "rotation", "float", 4)]
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public float rotation;
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[DNAFieldAttribute(9, "int", "blend_mode", 4)]
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[DNAFieldAttribute(9, "int", "blend_mode", "int", 4)]
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public int blend_mode;
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[DNAFieldAttribute(10, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", 40)]
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[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public GlowShaderFxData() {
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this.shaderfx = default;
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