regenerated files
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@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(808, "ImagePaintSettings")]
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public class ImagePaintSettings {
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[DNAFieldAttribute(0, "Paint", "paint", 120)]
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[DNAFieldAttribute(0, "Paint", "paint", "Paint", 120)]
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public Paint paint;
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[DNAFieldAttribute(1, "short", "flag", 2)]
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[DNAFieldAttribute(1, "short", "flag", "short", 2)]
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public short flag;
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[DNAFieldAttribute(2, "short", "missing_data", 2)]
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[DNAFieldAttribute(2, "short", "missing_data", "short", 2)]
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public short missing_data;
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[DNAFieldAttribute(3, "short", "seam_bleed", 2)]
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[DNAFieldAttribute(3, "short", "seam_bleed", "short", 2)]
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public short seam_bleed;
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[DNAFieldAttribute(4, "short", "normal_angle", 2)]
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[DNAFieldAttribute(4, "short", "normal_angle", "short", 2)]
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public short normal_angle;
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[DNAFieldAttribute(5, "short", "screen_grab_size[2]", 2)]
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[DNAFieldAttribute(5, "short", "screen_grab_size[2]", "System.Int16[]", 2)]
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public short[] screen_grab_size = new System.Int16[2];
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[DNAFieldAttribute(6, "int", "mode", 4)]
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[DNAFieldAttribute(6, "int", "mode", "int", 4)]
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public int mode;
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[DNAFieldAttribute(7, "Image", "*stencil", 1600)]
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[DNAFieldAttribute(7, "Image", "*stencil", "Image", 1600)]
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public Image ptr_stencil;
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[DNAFieldAttribute(8, "Image", "*clone", 1600)]
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[DNAFieldAttribute(8, "Image", "*clone", "Image", 1600)]
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public Image ptr_clone;
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[DNAFieldAttribute(9, "Image", "*canvas", 1600)]
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[DNAFieldAttribute(9, "Image", "*canvas", "Image", 1600)]
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public Image ptr_canvas;
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[DNAFieldAttribute(10, "float", "stencil_col[3]", 4)]
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[DNAFieldAttribute(10, "float", "stencil_col[3]", "System.Single[]", 4)]
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public float[] stencil_col = new System.Single[3];
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[DNAFieldAttribute(11, "float", "dither", 4)]
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[DNAFieldAttribute(11, "float", "dither", "float", 4)]
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public float dither;
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[DNAFieldAttribute(12, "int", "interp", 4)]
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[DNAFieldAttribute(12, "int", "interp", "int", 4)]
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public int interp;
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[DNAFieldAttribute(13, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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public ImagePaintSettings() {
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this.paint = default;
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