regenerated files
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@@ -15,17 +15,17 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(355, "LightCacheTexture")]
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public class LightCacheTexture {
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[DNAFieldAttribute(0, "GPUTexture", "*tex", 0)]
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[DNAFieldAttribute(0, "GPUTexture", "*tex", "GPUTexture", 0)]
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public GPUTexture ptr_tex;
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[DNAFieldAttribute(1, "char", "*data", 1)]
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[DNAFieldAttribute(1, "char", "*data", "char", 1)]
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public char ptr_data;
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[DNAFieldAttribute(2, "int", "tex_size[3]", 4)]
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[DNAFieldAttribute(2, "int", "tex_size[3]", "System.Int32[]", 4)]
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public int[] tex_size = new System.Int32[3];
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[DNAFieldAttribute(3, "char", "data_type", 1)]
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[DNAFieldAttribute(3, "char", "data_type", "char", 1)]
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public char data_type;
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[DNAFieldAttribute(4, "char", "components", 1)]
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[DNAFieldAttribute(4, "char", "components", "char", 1)]
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public char components;
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[DNAFieldAttribute(5, "char", "_pad[2]", 1)]
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[DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[2];
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public LightCacheTexture() {
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this.ptr_tex = default;
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