regenerated files
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@@ -15,55 +15,55 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(414, "MaterialGPencilStyle")]
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public class MaterialGPencilStyle {
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[DNAFieldAttribute(0, "Image", "*sima", 1600)]
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[DNAFieldAttribute(0, "Image", "*sima", "Image", 1600)]
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public Image ptr_sima;
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[DNAFieldAttribute(1, "Image", "*ima", 1600)]
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[DNAFieldAttribute(1, "Image", "*ima", "Image", 1600)]
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public Image ptr_ima;
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[DNAFieldAttribute(2, "float", "stroke_rgba[4]", 4)]
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[DNAFieldAttribute(2, "float", "stroke_rgba[4]", "System.Single[]", 4)]
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public float[] stroke_rgba = new System.Single[4];
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[DNAFieldAttribute(3, "float", "fill_rgba[4]", 4)]
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[DNAFieldAttribute(3, "float", "fill_rgba[4]", "System.Single[]", 4)]
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public float[] fill_rgba = new System.Single[4];
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[DNAFieldAttribute(4, "float", "mix_rgba[4]", 4)]
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[DNAFieldAttribute(4, "float", "mix_rgba[4]", "System.Single[]", 4)]
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public float[] mix_rgba = new System.Single[4];
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[DNAFieldAttribute(5, "short", "flag", 2)]
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[DNAFieldAttribute(5, "short", "flag", "short", 2)]
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public short flag;
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[DNAFieldAttribute(6, "short", "index", 2)]
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[DNAFieldAttribute(6, "short", "index", "short", 2)]
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public short index;
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[DNAFieldAttribute(7, "short", "stroke_style", 2)]
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[DNAFieldAttribute(7, "short", "stroke_style", "short", 2)]
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public short stroke_style;
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[DNAFieldAttribute(8, "short", "fill_style", 2)]
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[DNAFieldAttribute(8, "short", "fill_style", "short", 2)]
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public short fill_style;
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[DNAFieldAttribute(9, "float", "mix_factor", 4)]
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[DNAFieldAttribute(9, "float", "mix_factor", "float", 4)]
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public float mix_factor;
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[DNAFieldAttribute(10, "float", "gradient_angle", 4)]
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[DNAFieldAttribute(10, "float", "gradient_angle", "float", 4)]
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public float gradient_angle;
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[DNAFieldAttribute(11, "float", "gradient_radius", 4)]
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[DNAFieldAttribute(11, "float", "gradient_radius", "float", 4)]
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public float gradient_radius;
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[DNAFieldAttribute(12, "char", "_pad2[4]", 1)]
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[DNAFieldAttribute(12, "char", "_pad2[4]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(13, "float", "gradient_scale[2]", 4)]
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[DNAFieldAttribute(13, "float", "gradient_scale[2]", "System.Single[]", 4)]
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public float[] gradient_scale = new System.Single[2];
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[DNAFieldAttribute(14, "float", "gradient_shift[2]", 4)]
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[DNAFieldAttribute(14, "float", "gradient_shift[2]", "System.Single[]", 4)]
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public float[] gradient_shift = new System.Single[2];
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[DNAFieldAttribute(15, "float", "texture_angle", 4)]
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[DNAFieldAttribute(15, "float", "texture_angle", "float", 4)]
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public float texture_angle;
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[DNAFieldAttribute(16, "float", "texture_scale[2]", 4)]
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[DNAFieldAttribute(16, "float", "texture_scale[2]", "System.Single[]", 4)]
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public float[] texture_scale = new System.Single[2];
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[DNAFieldAttribute(17, "float", "texture_offset[2]", 4)]
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[DNAFieldAttribute(17, "float", "texture_offset[2]", "System.Single[]", 4)]
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public float[] texture_offset = new System.Single[2];
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[DNAFieldAttribute(18, "float", "texture_opacity", 4)]
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[DNAFieldAttribute(18, "float", "texture_opacity", "float", 4)]
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public float texture_opacity;
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[DNAFieldAttribute(19, "float", "texture_pixsize", 4)]
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[DNAFieldAttribute(19, "float", "texture_pixsize", "float", 4)]
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public float texture_pixsize;
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[DNAFieldAttribute(20, "int", "mode", 4)]
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[DNAFieldAttribute(20, "int", "mode", "int", 4)]
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public int mode;
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[DNAFieldAttribute(21, "int", "gradient_type", 4)]
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[DNAFieldAttribute(21, "int", "gradient_type", "int", 4)]
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public int gradient_type;
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[DNAFieldAttribute(22, "float", "mix_stroke_factor", 4)]
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[DNAFieldAttribute(22, "float", "mix_stroke_factor", "float", 4)]
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public float mix_stroke_factor;
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[DNAFieldAttribute(23, "int", "alignment_mode", 4)]
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[DNAFieldAttribute(23, "int", "alignment_mode", "int", 4)]
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public int alignment_mode;
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[DNAFieldAttribute(24, "float", "alignment_rotation", 4)]
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[DNAFieldAttribute(24, "float", "alignment_rotation", "float", 4)]
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public float alignment_rotation;
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public MaterialGPencilStyle() {
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this.ptr_sima = default;
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