regenerated files
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(628, "NodeColorBalance")]
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public struct NodeColorBalance {
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[DNAFieldAttribute(0, "float", "slope[3]", 4)]
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[DNAFieldAttribute(0, "float", "slope[3]", "System.Single[]", 4)]
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public float[] slope = new System.Single[3];
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[DNAFieldAttribute(1, "float", "offset[3]", 4)]
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[DNAFieldAttribute(1, "float", "offset[3]", "System.Single[]", 4)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(2, "float", "power[3]", 4)]
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[DNAFieldAttribute(2, "float", "power[3]", "System.Single[]", 4)]
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public float[] power = new System.Single[3];
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[DNAFieldAttribute(3, "float", "offset_basis", 4)]
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[DNAFieldAttribute(3, "float", "offset_basis", "float", 4)]
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public float offset_basis;
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[DNAFieldAttribute(4, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(5, "float", "lift[3]", 4)]
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[DNAFieldAttribute(5, "float", "lift[3]", "System.Single[]", 4)]
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public float[] lift = new System.Single[3];
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[DNAFieldAttribute(6, "float", "gamma[3]", 4)]
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[DNAFieldAttribute(6, "float", "gamma[3]", "System.Single[]", 4)]
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public float[] gamma = new System.Single[3];
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[DNAFieldAttribute(7, "float", "gain[3]", 4)]
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[DNAFieldAttribute(7, "float", "gain[3]", "System.Single[]", 4)]
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public float[] gain = new System.Single[3];
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[DNAFieldAttribute(8, "float", "input_temperature", 4)]
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[DNAFieldAttribute(8, "float", "input_temperature", "float", 4)]
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public float input_temperature;
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[DNAFieldAttribute(9, "float", "input_tint", 4)]
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[DNAFieldAttribute(9, "float", "input_tint", "float", 4)]
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public float input_tint;
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[DNAFieldAttribute(10, "float", "output_temperature", 4)]
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[DNAFieldAttribute(10, "float", "output_temperature", "float", 4)]
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public float output_temperature;
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[DNAFieldAttribute(11, "float", "output_tint", 4)]
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[DNAFieldAttribute(11, "float", "output_tint", "float", 4)]
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public float output_tint;
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public NodeColorBalance() {
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this.slope = default;
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