regenerated files
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(922, "RimShaderFxData")]
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public struct RimShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", 104)]
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "offset[2]", 4)]
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[DNAFieldAttribute(1, "int", "offset[2]", "System.Int32[]", 4)]
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public int[] offset = new System.Int32[2];
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[DNAFieldAttribute(2, "int", "flag", 4)]
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[DNAFieldAttribute(2, "int", "flag", "int", 4)]
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public int flag;
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[DNAFieldAttribute(3, "float", "rim_rgb[3]", 4)]
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[DNAFieldAttribute(3, "float", "rim_rgb[3]", "System.Single[]", 4)]
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public float[] rim_rgb = new System.Single[3];
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[DNAFieldAttribute(4, "float", "mask_rgb[3]", 4)]
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[DNAFieldAttribute(4, "float", "mask_rgb[3]", "System.Single[]", 4)]
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public float[] mask_rgb = new System.Single[3];
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[DNAFieldAttribute(5, "int", "mode", 4)]
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[DNAFieldAttribute(5, "int", "mode", "int", 4)]
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public int mode;
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[DNAFieldAttribute(6, "int", "blur[2]", 4)]
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[DNAFieldAttribute(6, "int", "blur[2]", "System.Int32[]", 4)]
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public int[] blur = new System.Int32[2];
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[DNAFieldAttribute(7, "int", "samples", 4)]
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[DNAFieldAttribute(7, "int", "samples", "int", 4)]
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public int samples;
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[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(9, "ShaderFxData_Runtime", "runtime", 40)]
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[DNAFieldAttribute(9, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40)]
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public ShaderFxData_Runtime runtime;
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public RimShaderFxData() {
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this.shaderfx = default;
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