regenerated files

This commit is contained in:
mm00
2025-02-18 18:16:57 +01:00
parent 305186b2a9
commit bc3ac0ad86
937 changed files with 9598 additions and 9586 deletions

View File

@@ -15,109 +15,109 @@ namespace BlendFile.DNA {
[DNAClassAttribute(835, "SceneEEVEE")]
public struct SceneEEVEE {
[DNAFieldAttribute(0, "int", "flag", 4)]
[DNAFieldAttribute(0, "int", "flag", "int", 4)]
public int flag;
[DNAFieldAttribute(1, "int", "gi_diffuse_bounces", 4)]
[DNAFieldAttribute(1, "int", "gi_diffuse_bounces", "int", 4)]
public int gi_diffuse_bounces;
[DNAFieldAttribute(2, "int", "gi_cubemap_resolution", 4)]
[DNAFieldAttribute(2, "int", "gi_cubemap_resolution", "int", 4)]
public int gi_cubemap_resolution;
[DNAFieldAttribute(3, "int", "gi_visibility_resolution", 4)]
[DNAFieldAttribute(3, "int", "gi_visibility_resolution", "int", 4)]
public int gi_visibility_resolution;
[DNAFieldAttribute(4, "float", "gi_glossy_clamp", 4)]
[DNAFieldAttribute(4, "float", "gi_glossy_clamp", "float", 4)]
public float gi_glossy_clamp;
[DNAFieldAttribute(5, "int", "gi_irradiance_pool_size", 4)]
[DNAFieldAttribute(5, "int", "gi_irradiance_pool_size", "int", 4)]
public int gi_irradiance_pool_size;
[DNAFieldAttribute(6, "char", "_pad0[4]", 1)]
[DNAFieldAttribute(6, "char", "_pad0[4]", "System.Char[]", 1)]
public char[] _pad0 = new System.Char[4];
[DNAFieldAttribute(7, "int", "taa_samples", 4)]
[DNAFieldAttribute(7, "int", "taa_samples", "int", 4)]
public int taa_samples;
[DNAFieldAttribute(8, "int", "taa_render_samples", 4)]
[DNAFieldAttribute(8, "int", "taa_render_samples", "int", 4)]
public int taa_render_samples;
[DNAFieldAttribute(9, "float", "volumetric_start", 4)]
[DNAFieldAttribute(9, "float", "volumetric_start", "float", 4)]
public float volumetric_start;
[DNAFieldAttribute(10, "float", "volumetric_end", 4)]
[DNAFieldAttribute(10, "float", "volumetric_end", "float", 4)]
public float volumetric_end;
[DNAFieldAttribute(11, "int", "volumetric_tile_size", 4)]
[DNAFieldAttribute(11, "int", "volumetric_tile_size", "int", 4)]
public int volumetric_tile_size;
[DNAFieldAttribute(12, "int", "volumetric_samples", 4)]
[DNAFieldAttribute(12, "int", "volumetric_samples", "int", 4)]
public int volumetric_samples;
[DNAFieldAttribute(13, "float", "volumetric_sample_distribution", 4)]
[DNAFieldAttribute(13, "float", "volumetric_sample_distribution", "float", 4)]
public float volumetric_sample_distribution;
[DNAFieldAttribute(14, "float", "volumetric_light_clamp", 4)]
[DNAFieldAttribute(14, "float", "volumetric_light_clamp", "float", 4)]
public float volumetric_light_clamp;
[DNAFieldAttribute(15, "int", "volumetric_shadow_samples", 4)]
[DNAFieldAttribute(15, "int", "volumetric_shadow_samples", "int", 4)]
public int volumetric_shadow_samples;
[DNAFieldAttribute(16, "int", "volumetric_ray_depth", 4)]
[DNAFieldAttribute(16, "int", "volumetric_ray_depth", "int", 4)]
public int volumetric_ray_depth;
[DNAFieldAttribute(17, "float", "gtao_distance", 4)]
[DNAFieldAttribute(17, "float", "gtao_distance", "float", 4)]
public float gtao_distance;
[DNAFieldAttribute(18, "float", "gtao_thickness", 4)]
[DNAFieldAttribute(18, "float", "gtao_thickness", "float", 4)]
public float gtao_thickness;
[DNAFieldAttribute(19, "float", "gtao_focus", 4)]
[DNAFieldAttribute(19, "float", "gtao_focus", "float", 4)]
public float gtao_focus;
[DNAFieldAttribute(20, "int", "gtao_resolution", 4)]
[DNAFieldAttribute(20, "int", "gtao_resolution", "int", 4)]
public int gtao_resolution;
[DNAFieldAttribute(21, "int", "fast_gi_step_count", 4)]
[DNAFieldAttribute(21, "int", "fast_gi_step_count", "int", 4)]
public int fast_gi_step_count;
[DNAFieldAttribute(22, "int", "fast_gi_ray_count", 4)]
[DNAFieldAttribute(22, "int", "fast_gi_ray_count", "int", 4)]
public int fast_gi_ray_count;
[DNAFieldAttribute(23, "float", "gtao_quality", 4)]
[DNAFieldAttribute(23, "float", "gtao_quality", "float", 4)]
public float gtao_quality;
[DNAFieldAttribute(24, "float", "fast_gi_distance", 4)]
[DNAFieldAttribute(24, "float", "fast_gi_distance", "float", 4)]
public float fast_gi_distance;
[DNAFieldAttribute(25, "float", "fast_gi_thickness_near", 4)]
[DNAFieldAttribute(25, "float", "fast_gi_thickness_near", "float", 4)]
public float fast_gi_thickness_near;
[DNAFieldAttribute(26, "float", "fast_gi_thickness_far", 4)]
[DNAFieldAttribute(26, "float", "fast_gi_thickness_far", "float", 4)]
public float fast_gi_thickness_far;
[DNAFieldAttribute(27, "char", "fast_gi_method", 1)]
[DNAFieldAttribute(27, "char", "fast_gi_method", "char", 1)]
public char fast_gi_method;
[DNAFieldAttribute(28, "char", "_pad1[3]", 1)]
[DNAFieldAttribute(28, "char", "_pad1[3]", "System.Char[]", 1)]
public char[] _pad1 = new System.Char[3];
[DNAFieldAttribute(29, "float", "bokeh_overblur", 4)]
[DNAFieldAttribute(29, "float", "bokeh_overblur", "float", 4)]
public float bokeh_overblur;
[DNAFieldAttribute(30, "float", "bokeh_max_size", 4)]
[DNAFieldAttribute(30, "float", "bokeh_max_size", "float", 4)]
public float bokeh_max_size;
[DNAFieldAttribute(31, "float", "bokeh_threshold", 4)]
[DNAFieldAttribute(31, "float", "bokeh_threshold", "float", 4)]
public float bokeh_threshold;
[DNAFieldAttribute(32, "float", "bokeh_neighbor_max", 4)]
[DNAFieldAttribute(32, "float", "bokeh_neighbor_max", "float", 4)]
public float bokeh_neighbor_max;
[DNAFieldAttribute(33, "int", "motion_blur_samples", 4)]
[DNAFieldAttribute(33, "int", "motion_blur_samples", "int", 4)]
public int motion_blur_samples;
[DNAFieldAttribute(34, "int", "motion_blur_max", 4)]
[DNAFieldAttribute(34, "int", "motion_blur_max", "int", 4)]
public int motion_blur_max;
[DNAFieldAttribute(35, "int", "motion_blur_steps", 4)]
[DNAFieldAttribute(35, "int", "motion_blur_steps", "int", 4)]
public int motion_blur_steps;
[DNAFieldAttribute(36, "int", "motion_blur_position", 4)]
[DNAFieldAttribute(36, "int", "motion_blur_position", "int", 4)]
public int motion_blur_position;
[DNAFieldAttribute(37, "float", "motion_blur_shutter", 4)]
[DNAFieldAttribute(37, "float", "motion_blur_shutter", "float", 4)]
public float motion_blur_shutter;
[DNAFieldAttribute(38, "float", "motion_blur_depth_scale", 4)]
[DNAFieldAttribute(38, "float", "motion_blur_depth_scale", "float", 4)]
public float motion_blur_depth_scale;
[DNAFieldAttribute(39, "int", "shadow_cube_size", 4)]
[DNAFieldAttribute(39, "int", "shadow_cube_size", "int", 4)]
public int shadow_cube_size;
[DNAFieldAttribute(40, "int", "shadow_pool_size", 4)]
[DNAFieldAttribute(40, "int", "shadow_pool_size", "int", 4)]
public int shadow_pool_size;
[DNAFieldAttribute(41, "int", "shadow_ray_count", 4)]
[DNAFieldAttribute(41, "int", "shadow_ray_count", "int", 4)]
public int shadow_ray_count;
[DNAFieldAttribute(42, "int", "shadow_step_count", 4)]
[DNAFieldAttribute(42, "int", "shadow_step_count", "int", 4)]
public int shadow_step_count;
[DNAFieldAttribute(43, "float", "shadow_resolution_scale", 4)]
[DNAFieldAttribute(43, "float", "shadow_resolution_scale", "float", 4)]
public float shadow_resolution_scale;
[DNAFieldAttribute(44, "float", "clamp_surface_direct", 4)]
[DNAFieldAttribute(44, "float", "clamp_surface_direct", "float", 4)]
public float clamp_surface_direct;
[DNAFieldAttribute(45, "float", "clamp_surface_indirect", 4)]
[DNAFieldAttribute(45, "float", "clamp_surface_indirect", "float", 4)]
public float clamp_surface_indirect;
[DNAFieldAttribute(46, "float", "clamp_volume_direct", 4)]
[DNAFieldAttribute(46, "float", "clamp_volume_direct", "float", 4)]
public float clamp_volume_direct;
[DNAFieldAttribute(47, "float", "clamp_volume_indirect", 4)]
[DNAFieldAttribute(47, "float", "clamp_volume_indirect", "float", 4)]
public float clamp_volume_indirect;
[DNAFieldAttribute(48, "int", "ray_tracing_method", 4)]
[DNAFieldAttribute(48, "int", "ray_tracing_method", "int", 4)]
public int ray_tracing_method;
[DNAFieldAttribute(49, "RaytraceEEVEE", "ray_tracing_options", 24)]
[DNAFieldAttribute(49, "RaytraceEEVEE", "ray_tracing_options", "RaytraceEEVEE", 24)]
public RaytraceEEVEE ray_tracing_options;
[DNAFieldAttribute(50, "float", "overscan", 4)]
[DNAFieldAttribute(50, "float", "overscan", "float", 4)]
public float overscan;
[DNAFieldAttribute(51, "float", "light_threshold", 4)]
[DNAFieldAttribute(51, "float", "light_threshold", "float", 4)]
public float light_threshold;
public SceneEEVEE() {
this.flag = default;