regenerated files
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(880, "StripColorBalance")]
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public struct StripColorBalance {
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[DNAFieldAttribute(0, "int", "method", 4)]
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[DNAFieldAttribute(0, "int", "method", "int", 4)]
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public int method;
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[DNAFieldAttribute(1, "float", "lift[3]", 4)]
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[DNAFieldAttribute(1, "float", "lift[3]", "System.Single[]", 4)]
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public float[] lift = new System.Single[3];
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[DNAFieldAttribute(2, "float", "gamma[3]", 4)]
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[DNAFieldAttribute(2, "float", "gamma[3]", "System.Single[]", 4)]
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public float[] gamma = new System.Single[3];
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[DNAFieldAttribute(3, "float", "gain[3]", 4)]
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[DNAFieldAttribute(3, "float", "gain[3]", "System.Single[]", 4)]
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public float[] gain = new System.Single[3];
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[DNAFieldAttribute(4, "float", "slope[3]", 4)]
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[DNAFieldAttribute(4, "float", "slope[3]", "System.Single[]", 4)]
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public float[] slope = new System.Single[3];
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[DNAFieldAttribute(5, "float", "offset[3]", 4)]
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[DNAFieldAttribute(5, "float", "offset[3]", "System.Single[]", 4)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(6, "float", "power[3]", 4)]
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[DNAFieldAttribute(6, "float", "power[3]", "System.Single[]", 4)]
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public float[] power = new System.Single[3];
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[DNAFieldAttribute(7, "int", "flag", 4)]
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[DNAFieldAttribute(7, "int", "flag", "int", 4)]
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public int flag;
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[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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public StripColorBalance() {
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this.method = default;
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