regenerated files
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@@ -15,39 +15,39 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(299, "TextureGpencilModifierData")]
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public class TextureGpencilModifierData {
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", 104)]
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(1, "Material", "*material", 392)]
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[DNAFieldAttribute(1, "Material", "*material", "Material", 392)]
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public Material ptr_material;
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[DNAFieldAttribute(2, "char", "layername[64]", 1)]
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[DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 1)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(3, "char", "materialname[64]", 1)]
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[DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 1)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "char", "vgname[64]", 1)]
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[DNAFieldAttribute(4, "char", "vgname[64]", "System.Char[]", 1)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(5, "int", "pass_index", 4)]
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[DNAFieldAttribute(5, "int", "pass_index", "int", 4)]
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public int pass_index;
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[DNAFieldAttribute(6, "int", "flag", 4)]
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[DNAFieldAttribute(6, "int", "flag", "int", 4)]
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public int flag;
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[DNAFieldAttribute(7, "float", "uv_offset", 4)]
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[DNAFieldAttribute(7, "float", "uv_offset", "float", 4)]
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public float uv_offset;
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[DNAFieldAttribute(8, "float", "uv_scale", 4)]
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[DNAFieldAttribute(8, "float", "uv_scale", "float", 4)]
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public float uv_scale;
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[DNAFieldAttribute(9, "float", "fill_rotation", 4)]
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[DNAFieldAttribute(9, "float", "fill_rotation", "float", 4)]
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public float fill_rotation;
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[DNAFieldAttribute(10, "float", "fill_offset[2]", 4)]
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[DNAFieldAttribute(10, "float", "fill_offset[2]", "System.Single[]", 4)]
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public float[] fill_offset = new System.Single[2];
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[DNAFieldAttribute(11, "float", "fill_scale", 4)]
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[DNAFieldAttribute(11, "float", "fill_scale", "float", 4)]
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public float fill_scale;
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[DNAFieldAttribute(12, "int", "layer_pass", 4)]
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[DNAFieldAttribute(12, "int", "layer_pass", "int", 4)]
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public int layer_pass;
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[DNAFieldAttribute(13, "short", "fit_method", 2)]
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[DNAFieldAttribute(13, "short", "fit_method", "short", 2)]
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public short fit_method;
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[DNAFieldAttribute(14, "short", "mode", 2)]
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[DNAFieldAttribute(14, "short", "mode", "short", 2)]
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public short mode;
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[DNAFieldAttribute(15, "float", "alignment_rotation", 4)]
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[DNAFieldAttribute(15, "float", "alignment_rotation", "float", 4)]
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public float alignment_rotation;
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[DNAFieldAttribute(16, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(16, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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public TextureGpencilModifierData() {
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this.modifier = default;
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