regenerated files
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(505, "WireframeModifierData")]
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public struct WireframeModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", 120)]
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", "defgrp_name[64]", 1)]
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[DNAFieldAttribute(1, "char", "defgrp_name[64]", "System.Char[]", 1)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(2, "float", "offset", 4)]
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[DNAFieldAttribute(2, "float", "offset", "float", 4)]
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public float offset;
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[DNAFieldAttribute(3, "float", "offset_fac", 4)]
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[DNAFieldAttribute(3, "float", "offset_fac", "float", 4)]
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public float offset_fac;
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[DNAFieldAttribute(4, "float", "offset_fac_vg", 4)]
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[DNAFieldAttribute(4, "float", "offset_fac_vg", "float", 4)]
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public float offset_fac_vg;
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[DNAFieldAttribute(5, "float", "crease_weight", 4)]
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[DNAFieldAttribute(5, "float", "crease_weight", "float", 4)]
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public float crease_weight;
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[DNAFieldAttribute(6, "short", "flag", 2)]
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[DNAFieldAttribute(6, "short", "flag", "short", 2)]
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public short flag;
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[DNAFieldAttribute(7, "short", "mat_ofs", 2)]
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[DNAFieldAttribute(7, "short", "mat_ofs", "short", 2)]
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public short mat_ofs;
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[DNAFieldAttribute(8, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(8, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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public WireframeModifierData() {
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this.modifier = default;
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