regenerated files
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@@ -15,27 +15,27 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(47, "bAnimVizSettings")]
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public struct bAnimVizSettings {
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[DNAFieldAttribute(0, "short", "recalc", 2)]
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[DNAFieldAttribute(0, "short", "recalc", "short", 2)]
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public short recalc;
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[DNAFieldAttribute(1, "short", "path_type", 2)]
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[DNAFieldAttribute(1, "short", "path_type", "short", 2)]
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public short path_type;
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[DNAFieldAttribute(2, "short", "path_step", 2)]
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[DNAFieldAttribute(2, "short", "path_step", "short", 2)]
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public short path_step;
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[DNAFieldAttribute(3, "short", "path_range", 2)]
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[DNAFieldAttribute(3, "short", "path_range", "short", 2)]
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public short path_range;
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[DNAFieldAttribute(4, "short", "path_viewflag", 2)]
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[DNAFieldAttribute(4, "short", "path_viewflag", "short", 2)]
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public short path_viewflag;
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[DNAFieldAttribute(5, "short", "path_bakeflag", 2)]
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[DNAFieldAttribute(5, "short", "path_bakeflag", "short", 2)]
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public short path_bakeflag;
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[DNAFieldAttribute(6, "char", "_pad[4]", 1)]
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[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 1)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "int", "path_sf", 4)]
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[DNAFieldAttribute(7, "int", "path_sf", "int", 4)]
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public int path_sf;
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[DNAFieldAttribute(8, "int", "path_ef", 4)]
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[DNAFieldAttribute(8, "int", "path_ef", "int", 4)]
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public int path_ef;
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[DNAFieldAttribute(9, "int", "path_bc", 4)]
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[DNAFieldAttribute(9, "int", "path_bc", "int", 4)]
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public int path_bc;
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[DNAFieldAttribute(10, "int", "path_ac", 4)]
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[DNAFieldAttribute(10, "int", "path_ac", "int", 4)]
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public int path_ac;
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public bAnimVizSettings() {
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this.recalc = default;
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