regenerated files
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@@ -15,77 +15,77 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(268, "bGPDlayer")]
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public class bGPDlayer {
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[DNAFieldAttribute(0, "bGPDlayer", "*next", 680)]
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[DNAFieldAttribute(0, "bGPDlayer", "*next", "bGPDlayer", 680)]
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public bGPDlayer ptr_next;
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[DNAFieldAttribute(1, "bGPDlayer", "*prev", 680)]
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[DNAFieldAttribute(1, "bGPDlayer", "*prev", "bGPDlayer", 680)]
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public bGPDlayer ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "frames", 16)]
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[DNAFieldAttribute(2, "ListBase", "frames", "ListBase", 16)]
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public ListBase frames;
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[DNAFieldAttribute(3, "bGPDframe", "*actframe", 56)]
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[DNAFieldAttribute(3, "bGPDframe", "*actframe", "bGPDframe", 56)]
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public bGPDframe ptr_actframe;
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[DNAFieldAttribute(4, "short", "flag", 2)]
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[DNAFieldAttribute(4, "short", "flag", "short", 2)]
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public short flag;
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[DNAFieldAttribute(5, "short", "onion_flag", 2)]
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[DNAFieldAttribute(5, "short", "onion_flag", "short", 2)]
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public short onion_flag;
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[DNAFieldAttribute(6, "float", "color[4]", 4)]
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[DNAFieldAttribute(6, "float", "color[4]", "System.Single[]", 4)]
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public float[] color = new System.Single[4];
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[DNAFieldAttribute(7, "float", "fill[4]", 4)]
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[DNAFieldAttribute(7, "float", "fill[4]", "System.Single[]", 4)]
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public float[] fill = new System.Single[4];
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[DNAFieldAttribute(8, "char", "info[128]", 1)]
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[DNAFieldAttribute(8, "char", "info[128]", "System.Char[]", 1)]
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public char[] info = new System.Char[128];
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[DNAFieldAttribute(9, "short", "thickness", 2)]
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[DNAFieldAttribute(9, "short", "thickness", "short", 2)]
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public short thickness;
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[DNAFieldAttribute(10, "short", "pass_index", 2)]
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[DNAFieldAttribute(10, "short", "pass_index", "short", 2)]
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public short pass_index;
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[DNAFieldAttribute(11, "Object", "*parent", 1160)]
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[DNAFieldAttribute(11, "Object", "*parent", "Object", 1160)]
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public Object ptr_parent;
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[DNAFieldAttribute(12, "float", "inverse[4][4]", 4)]
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[DNAFieldAttribute(12, "float", "inverse[4][4]", "System.Single[,]", 4)]
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public float[,] inverse = new System.Single[4,4];
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[DNAFieldAttribute(13, "char", "parsubstr[64]", 1)]
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[DNAFieldAttribute(13, "char", "parsubstr[64]", "System.Char[]", 1)]
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public char[] parsubstr = new System.Char[64];
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[DNAFieldAttribute(14, "short", "partype", 2)]
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[DNAFieldAttribute(14, "short", "partype", "short", 2)]
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public short partype;
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[DNAFieldAttribute(15, "short", "line_change", 2)]
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[DNAFieldAttribute(15, "short", "line_change", "short", 2)]
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public short line_change;
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[DNAFieldAttribute(16, "float", "tintcolor[4]", 4)]
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[DNAFieldAttribute(16, "float", "tintcolor[4]", "System.Single[]", 4)]
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public float[] tintcolor = new System.Single[4];
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[DNAFieldAttribute(17, "float", "opacity", 4)]
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[DNAFieldAttribute(17, "float", "opacity", "float", 4)]
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public float opacity;
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[DNAFieldAttribute(18, "char", "viewlayername[64]", 1)]
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[DNAFieldAttribute(18, "char", "viewlayername[64]", "System.Char[]", 1)]
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public char[] viewlayername = new System.Char[64];
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[DNAFieldAttribute(19, "int", "blend_mode", 4)]
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[DNAFieldAttribute(19, "int", "blend_mode", "int", 4)]
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public int blend_mode;
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[DNAFieldAttribute(20, "float", "vertex_paint_opacity", 4)]
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[DNAFieldAttribute(20, "float", "vertex_paint_opacity", "float", 4)]
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public float vertex_paint_opacity;
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[DNAFieldAttribute(21, "short", "gstep", 2)]
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[DNAFieldAttribute(21, "short", "gstep", "short", 2)]
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public short gstep;
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[DNAFieldAttribute(22, "short", "gstep_next", 2)]
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[DNAFieldAttribute(22, "short", "gstep_next", "short", 2)]
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public short gstep_next;
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[DNAFieldAttribute(23, "float", "gcolor_prev[3]", 4)]
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[DNAFieldAttribute(23, "float", "gcolor_prev[3]", "System.Single[]", 4)]
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public float[] gcolor_prev = new System.Single[3];
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[DNAFieldAttribute(24, "float", "gcolor_next[3]", 4)]
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[DNAFieldAttribute(24, "float", "gcolor_next[3]", "System.Single[]", 4)]
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public float[] gcolor_next = new System.Single[3];
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[DNAFieldAttribute(25, "char", "_pad1[4]", 1)]
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[DNAFieldAttribute(25, "char", "_pad1[4]", "System.Char[]", 1)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(26, "ListBase", "mask_layers", 16)]
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[DNAFieldAttribute(26, "ListBase", "mask_layers", "ListBase", 16)]
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public ListBase mask_layers;
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[DNAFieldAttribute(27, "int", "act_mask", 4)]
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[DNAFieldAttribute(27, "int", "act_mask", "int", 4)]
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public int act_mask;
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[DNAFieldAttribute(28, "char", "_pad2[4]", 1)]
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[DNAFieldAttribute(28, "char", "_pad2[4]", "System.Char[]", 1)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(29, "float", "location[3]", 4)]
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[DNAFieldAttribute(29, "float", "location[3]", "System.Single[]", 4)]
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public float[] location = new System.Single[3];
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[DNAFieldAttribute(30, "float", "rotation[3]", 4)]
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[DNAFieldAttribute(30, "float", "rotation[3]", "System.Single[]", 4)]
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public float[] rotation = new System.Single[3];
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[DNAFieldAttribute(31, "float", "scale[3]", 4)]
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[DNAFieldAttribute(31, "float", "scale[3]", "System.Single[]", 4)]
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public float[] scale = new System.Single[3];
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[DNAFieldAttribute(32, "float", "layer_mat[4][4]", 4)]
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[DNAFieldAttribute(32, "float", "layer_mat[4][4]", "System.Single[,]", 4)]
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public float[,] layer_mat = new System.Single[4,4];
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[DNAFieldAttribute(33, "float", "layer_invmat[4][4]", 4)]
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[DNAFieldAttribute(33, "float", "layer_invmat[4][4]", "System.Single[,]", 4)]
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public float[,] layer_invmat = new System.Single[4,4];
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[DNAFieldAttribute(34, "char", "_pad3[4]", 1)]
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[DNAFieldAttribute(34, "char", "_pad3[4]", "System.Char[]", 1)]
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public char[] _pad3 = new System.Char[4];
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[DNAFieldAttribute(35, "bGPDlayer_Runtime", "runtime", 16)]
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[DNAFieldAttribute(35, "bGPDlayer_Runtime", "runtime", "bGPDlayer_Runtime", 16)]
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public bGPDlayer_Runtime runtime;
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public bGPDlayer() {
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this.ptr_next = default;
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