Regenerated code files

This commit is contained in:
Samuele Lorefice
2025-03-11 19:12:04 +01:00
parent 3756f864ed
commit c30467acc5
651 changed files with 2043 additions and 1940 deletions

View File

@@ -15,7 +15,7 @@ namespace BlendFile.DNA {
[DNAClassAttribute(66, "ActionLayer", 88)]
public class ActionLayer {
[DNAFieldAttribute(64, "char", 0, "name[64]", "System.Char[]", false, 0)]
[DNAArrayAttribute(64, "char", 0, "name[64]", "System.Char[]", 64, 0)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(4, "float", 1, "influence", "float", false, 64)]
public float influence;
@@ -23,11 +23,11 @@ namespace BlendFile.DNA {
public byte layer_flags;
[DNAFieldAttribute(1, "int8_t", 3, "layer_mix_mode", "int8_t", false, 69)]
public sbyte layer_mix_mode;
[DNAFieldAttribute(2, "uchar", 4, "_pad0[2]", "System.Byte[]", false, 70)]
[DNAArrayAttribute(2, "uchar", 4, "_pad0[2]", "System.Byte[]", 2, 70)]
public byte[] _pad0 = new System.Byte[2];
[DNAListAttribute(8, "ActionStrip", "**strip_array", 5, "ActionStrip", "int", "strip_array_num", 6, 72, 80)]
public System.Collections.Generic.List<ActionStrip> strip_array;
[DNAFieldAttribute(4, "uchar", 7, "_pad1[4]", "System.Byte[]", false, 84)]
[DNAArrayAttribute(4, "uchar", 7, "_pad1[4]", "System.Byte[]", 4, 84)]
public byte[] _pad1 = new System.Byte[4];
public ActionLayer() {
this.name = default;