Regenerated code files
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@@ -15,7 +15,7 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(206, "BPoint", 36)]
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public class BPoint {
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[DNAFieldAttribute(16, "float", 0, "vec[4]", "System.Single[]", false, 0)]
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[DNAArrayAttribute(16, "float", 0, "vec[4]", "System.Single[]", 4, 0)]
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public float[] vec = new System.Single[4];
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[DNAFieldAttribute(4, "float", 1, "alfa", "float", false, 16)]
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public float alfa;
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@@ -23,13 +23,13 @@ namespace BlendFile.DNA {
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public float weight;
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[DNAFieldAttribute(1, "uchar", 3, "f1", "uchar", false, 24)]
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public byte f1;
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[DNAFieldAttribute(1, "char", 4, "_pad1[1]", "System.Char[]", false, 25)]
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[DNAArrayAttribute(1, "char", 4, "_pad1[1]", "System.Char[]", 1, 25)]
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public char[] _pad1 = new System.Char[1];
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[DNAFieldAttribute(2, "short", 5, "hide", "short", false, 26)]
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public short hide;
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[DNAFieldAttribute(4, "float", 6, "radius", "float", false, 28)]
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public float radius;
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[DNAFieldAttribute(4, "char", 7, "_pad[4]", "System.Char[]", false, 32)]
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[DNAArrayAttribute(4, "char", 7, "_pad[4]", "System.Char[]", 4, 32)]
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public char[] _pad = new System.Char[4];
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public BPoint() {
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this.vec = default;
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