Regenerated code files
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@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
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public ListBase ptcaches;
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[DNAFieldAttribute(4, "int", 8, "current_frame", "int", false, 72)]
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public int current_frame;
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[DNAFieldAttribute(64, "char", 9, "name[64]", "System.Char[]", false, 76)]
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[DNAArrayAttribute(64, "char", 9, "name[64]", "System.Char[]", 64, 76)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(2, "short", 10, "format", "short", false, 140)]
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public short format;
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@@ -59,11 +59,11 @@ namespace BlendFile.DNA {
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public int start_frame;
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[DNAFieldAttribute(4, "int", 21, "end_frame", "int", false, 172)]
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public int end_frame;
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[DNAFieldAttribute(16, "float", 22, "init_color[4]", "System.Single[]", false, 176)]
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[DNAArrayAttribute(16, "float", 22, "init_color[4]", "System.Single[]", 4, 176)]
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public float[] init_color = new System.Single[4];
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[DNAFieldAttribute(8, "Tex", 23, "*init_texture", "Tex", true, 192)]
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public Tex init_texture;
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[DNAFieldAttribute(68, "char", 24, "init_layername[68]", "System.Char[]", false, 200)]
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[DNAArrayAttribute(68, "char", 24, "init_layername[68]", "System.Char[]", 68, 200)]
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public char[] init_layername = new System.Char[68];
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[DNAFieldAttribute(4, "int", 25, "dry_speed", "int", false, 268)]
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public int dry_speed;
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@@ -99,15 +99,15 @@ namespace BlendFile.DNA {
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public float wave_spring;
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[DNAFieldAttribute(4, "float", 41, "wave_smoothness", "float", false, 332)]
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public float wave_smoothness;
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[DNAFieldAttribute(4, "char", 42, "_pad2[4]", "System.Char[]", false, 336)]
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[DNAArrayAttribute(4, "char", 42, "_pad2[4]", "System.Char[]", 4, 336)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(68, "char", 43, "uvlayer_name[68]", "System.Char[]", false, 340)]
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[DNAArrayAttribute(68, "char", 43, "uvlayer_name[68]", "System.Char[]", 68, 340)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(1024, "char", 44, "image_output_path[1024]", "System.Char[]", false, 408)]
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[DNAArrayAttribute(1024, "char", 44, "image_output_path[1024]", "System.Char[]", 1024, 408)]
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public char[] image_output_path = new System.Char[1024];
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[DNAFieldAttribute(68, "char", 45, "output_name[68]", "System.Char[]", false, 1432)]
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[DNAArrayAttribute(68, "char", 45, "output_name[68]", "System.Char[]", 68, 1432)]
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public char[] output_name = new System.Char[68];
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[DNAFieldAttribute(68, "char", 46, "output_name2[68]", "System.Char[]", false, 1500)]
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[DNAArrayAttribute(68, "char", 46, "output_name2[68]", "System.Char[]", 68, 1500)]
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public char[] output_name2 = new System.Char[68];
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public DynamicPaintSurface() {
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this.next = default;
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