Regenerated code files

This commit is contained in:
Samuele Lorefice
2025-03-11 19:12:04 +01:00
parent 3756f864ed
commit c30467acc5
651 changed files with 2043 additions and 1940 deletions

View File

@@ -33,13 +33,13 @@ namespace BlendFile.DNA {
public float vel_normal;
[DNAFieldAttribute(4, "float", 8, "vel_random", "float", false, 52)]
public float vel_random;
[DNAFieldAttribute(12, "float", 9, "vel_coord[3]", "System.Single[]", false, 56)]
[DNAArrayAttribute(12, "float", 9, "vel_coord[3]", "System.Single[]", 3, 56)]
public float[] vel_coord = new System.Single[3];
[DNAFieldAttribute(4, "char", 10, "_pad1[4]", "System.Char[]", false, 68)]
[DNAArrayAttribute(4, "char", 10, "_pad1[4]", "System.Char[]", 4, 68)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "float", 11, "density", "float", false, 72)]
public float density;
[DNAFieldAttribute(12, "float", 12, "color[3]", "System.Single[]", false, 76)]
[DNAArrayAttribute(12, "float", 12, "color[3]", "System.Single[]", 3, 76)]
public float[] color = new System.Single[3];
[DNAFieldAttribute(4, "float", 13, "fuel_amount", "float", false, 88)]
public float fuel_amount;
@@ -57,11 +57,11 @@ namespace BlendFile.DNA {
public float texture_size;
[DNAFieldAttribute(4, "float", 20, "texture_offset", "float", false, 116)]
public float texture_offset;
[DNAFieldAttribute(4, "char", 21, "_pad2[4]", "System.Char[]", false, 120)]
[DNAArrayAttribute(4, "char", 21, "_pad2[4]", "System.Char[]", 4, 120)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(68, "char", 22, "uvlayer_name[68]", "System.Char[]", false, 124)]
[DNAArrayAttribute(68, "char", 22, "uvlayer_name[68]", "System.Char[]", 68, 124)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(4, "char", 23, "_pad3[4]", "System.Char[]", false, 192)]
[DNAArrayAttribute(4, "char", 23, "_pad3[4]", "System.Char[]", 4, 192)]
public char[] _pad3 = new System.Char[4];
[DNAFieldAttribute(2, "short", 24, "vgroup_density", "short", false, 196)]
public short vgroup_density;
@@ -73,7 +73,7 @@ namespace BlendFile.DNA {
public short source;
[DNAFieldAttribute(2, "short", 28, "texture_type", "short", false, 204)]
public short texture_type;
[DNAFieldAttribute(6, "short", 29, "_pad4[3]", "System.Int16[]", false, 206)]
[DNAArrayAttribute(6, "short", 29, "_pad4[3]", "System.Int16[]", 3, 206)]
public short[] _pad4 = new System.Int16[3];
[DNAFieldAttribute(4, "int", 30, "flags", "int", false, 212)]
public int flags;