Regenerated code files

This commit is contained in:
Samuele Lorefice
2025-03-11 19:12:04 +01:00
parent 3756f864ed
commit c30467acc5
651 changed files with 2043 additions and 1940 deletions

View File

@@ -17,9 +17,9 @@ namespace BlendFile.DNA {
public class GlowShaderFxData {
[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(16, "float", 1, "glow_color[4]", "System.Single[]", false, 104)]
[DNAArrayAttribute(16, "float", 1, "glow_color[4]", "System.Single[]", 4, 104)]
public float[] glow_color = new System.Single[4];
[DNAFieldAttribute(12, "float", 2, "select_color[3]", "System.Single[]", false, 120)]
[DNAArrayAttribute(12, "float", 2, "select_color[3]", "System.Single[]", 3, 120)]
public float[] select_color = new System.Single[3];
[DNAFieldAttribute(4, "float", 3, "threshold", "float", false, 132)]
public float threshold;
@@ -27,7 +27,7 @@ namespace BlendFile.DNA {
public int flag;
[DNAFieldAttribute(4, "int", 5, "mode", "int", false, 140)]
public int mode;
[DNAFieldAttribute(8, "float", 6, "blur[2]", "System.Single[]", false, 144)]
[DNAArrayAttribute(8, "float", 6, "blur[2]", "System.Single[]", 2, 144)]
public float[] blur = new System.Single[2];
[DNAFieldAttribute(4, "int", 7, "samples", "int", false, 152)]
public int samples;
@@ -35,7 +35,7 @@ namespace BlendFile.DNA {
public float rotation;
[DNAFieldAttribute(4, "int", 9, "blend_mode", "int", false, 160)]
public int blend_mode;
[DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 164)]
[DNAArrayAttribute(4, "char", 10, "_pad[4]", "System.Char[]", 4, 164)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(40, "ShaderFxData_Runtime", 11, "runtime", "ShaderFxData_Runtime", false, 168)]
public ShaderFxData_Runtime runtime;