Regenerated code files

This commit is contained in:
Samuele Lorefice
2025-03-11 19:12:04 +01:00
parent 3756f864ed
commit c30467acc5
651 changed files with 2043 additions and 1940 deletions

View File

@@ -23,17 +23,17 @@ namespace BlendFile.DNA {
public byte flag;
[DNAFieldAttribute(1, "uchar", 3, "filter", "uchar", false, 6)]
public byte filter;
[DNAFieldAttribute(1, "char", 4, "_pad[1]", "System.Char[]", false, 7)]
[DNAArrayAttribute(1, "char", 4, "_pad[1]", "System.Char[]", 1, 7)]
public char[] _pad = new System.Char[1];
[DNAFieldAttribute(2, "short", 5, "num_frames_before", "short", false, 8)]
public short num_frames_before;
[DNAFieldAttribute(2, "short", 6, "num_frames_after", "short", false, 10)]
public short num_frames_after;
[DNAFieldAttribute(12, "float", 7, "color_before[3]", "System.Single[]", false, 12)]
[DNAArrayAttribute(12, "float", 7, "color_before[3]", "System.Single[]", 3, 12)]
public float[] color_before = new System.Single[3];
[DNAFieldAttribute(12, "float", 8, "color_after[3]", "System.Single[]", false, 24)]
[DNAArrayAttribute(12, "float", 8, "color_after[3]", "System.Single[]", 3, 24)]
public float[] color_after = new System.Single[3];
[DNAFieldAttribute(4, "char", 9, "_pad2[4]", "System.Char[]", false, 36)]
[DNAArrayAttribute(4, "char", 9, "_pad2[4]", "System.Char[]", 4, 36)]
public char[] _pad2 = new System.Char[4];
public GreasePencilOnionSkinningSettings() {
this.opacity = default;