Regenerated code files
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@@ -25,7 +25,7 @@ namespace BlendFile.DNA {
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public float uv_scale;
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[DNAFieldAttribute(4, "float", 4, "fill_rotation", "float", false, 296)]
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public float fill_rotation;
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[DNAFieldAttribute(8, "float", 5, "fill_offset[2]", "System.Single[]", false, 300)]
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[DNAArrayAttribute(8, "float", 5, "fill_offset[2]", "System.Single[]", 2, 300)]
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public float[] fill_offset = new System.Single[2];
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[DNAFieldAttribute(4, "float", 6, "fill_scale", "float", false, 308)]
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public float fill_scale;
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@@ -37,7 +37,7 @@ namespace BlendFile.DNA {
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public short mode;
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[DNAFieldAttribute(4, "float", 10, "alignment_rotation", "float", false, 320)]
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public float alignment_rotation;
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[DNAFieldAttribute(4, "char", 11, "_pad[4]", "System.Char[]", false, 324)]
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[DNAArrayAttribute(4, "char", 11, "_pad[4]", "System.Char[]", 4, 324)]
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public char[] _pad = new System.Char[4];
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public GreasePencilTextureModifierData() {
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this.modifier = default;
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