Regenerated code files
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@@ -25,7 +25,7 @@ namespace BlendFile.DNA {
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public short seam_bleed;
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[DNAFieldAttribute(2, "short", 4, "normal_angle", "short", false, 126)]
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public short normal_angle;
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[DNAFieldAttribute(4, "short", 5, "screen_grab_size[2]", "System.Int16[]", false, 128)]
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[DNAArrayAttribute(4, "short", 5, "screen_grab_size[2]", "System.Int16[]", 2, 128)]
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public short[] screen_grab_size = new System.Int16[2];
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[DNAFieldAttribute(4, "int", 6, "mode", "int", false, 132)]
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public int mode;
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@@ -35,13 +35,13 @@ namespace BlendFile.DNA {
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public Image clone;
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[DNAFieldAttribute(8, "Image", 9, "*canvas", "Image", true, 152)]
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public Image canvas;
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[DNAFieldAttribute(12, "float", 10, "stencil_col[3]", "System.Single[]", false, 160)]
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[DNAArrayAttribute(12, "float", 10, "stencil_col[3]", "System.Single[]", 3, 160)]
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public float[] stencil_col = new System.Single[3];
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[DNAFieldAttribute(4, "float", 11, "dither", "float", false, 172)]
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public float dither;
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[DNAFieldAttribute(4, "int", 12, "interp", "int", false, 176)]
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public int interp;
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[DNAFieldAttribute(4, "char", 13, "_pad[4]", "System.Char[]", false, 180)]
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[DNAArrayAttribute(4, "char", 13, "_pad[4]", "System.Char[]", 4, 180)]
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public char[] _pad = new System.Char[4];
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public ImagePaintSettings() {
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this.paint = default;
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