Regenerated code files
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@@ -19,13 +19,13 @@ namespace BlendFile.DNA {
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public GPUTexture tex;
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[DNAFieldAttribute(8, "char", 1, "*data", "char", true, 8)]
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public char data;
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[DNAFieldAttribute(12, "int", 2, "tex_size[3]", "System.Int32[]", false, 16)]
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[DNAArrayAttribute(12, "int", 2, "tex_size[3]", "System.Int32[]", 3, 16)]
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public int[] tex_size = new System.Int32[3];
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[DNAFieldAttribute(1, "char", 3, "data_type", "char", false, 28)]
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public char data_type;
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[DNAFieldAttribute(1, "char", 4, "components", "char", false, 29)]
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public char components;
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[DNAFieldAttribute(2, "char", 5, "_pad[2]", "System.Char[]", false, 30)]
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[DNAArrayAttribute(2, "char", 5, "_pad[2]", "System.Char[]", 2, 30)]
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public char[] _pad = new System.Char[2];
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public LightCacheTexture() {
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this.tex = default;
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