Regenerated code files
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@@ -15,7 +15,7 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(353, "LightProbeCache", 160)]
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public class LightProbeCache {
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[DNAFieldAttribute(12, "float", 0, "position[3]", "System.Single[]", false, 0)]
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[DNAArrayAttribute(12, "float", 0, "position[3]", "System.Single[]", 3, 0)]
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public float[] position = new System.Single[3];
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[DNAFieldAttribute(4, "float", 1, "parallax_type", "float", false, 12)]
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public float parallax_type;
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@@ -23,11 +23,11 @@ namespace BlendFile.DNA {
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public float attenuation_fac;
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[DNAFieldAttribute(4, "float", 3, "attenuation_type", "float", false, 20)]
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public float attenuation_type;
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[DNAFieldAttribute(8, "float", 4, "_pad3[2]", "System.Single[]", false, 24)]
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[DNAArrayAttribute(8, "float", 4, "_pad3[2]", "System.Single[]", 2, 24)]
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public float[] _pad3 = new System.Single[2];
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[DNAFieldAttribute(64, "float", 5, "attenuationmat[4][4]", "System.Single[,]", false, 32)]
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[DNAArrayAttribute(64, "float", 5, "attenuationmat[4][4]", "System.Single[,]", 8, 32)]
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public float[,] attenuationmat = new System.Single[4,4];
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[DNAFieldAttribute(64, "float", 6, "parallaxmat[4][4]", "System.Single[,]", false, 96)]
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[DNAArrayAttribute(64, "float", 6, "parallaxmat[4][4]", "System.Single[,]", 8, 96)]
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public float[,] parallaxmat = new System.Single[4,4];
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public LightProbeCache() {
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this.position = default;
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