Regenerated code files
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@@ -21,11 +21,11 @@ namespace BlendFile.DNA {
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public Tex texture;
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[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
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public Object map_object;
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[DNAFieldAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", false, 136)]
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[DNAArrayAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", 64, 136)]
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public char[] map_bone = new System.Char[64];
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[DNAFieldAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", false, 200)]
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[DNAArrayAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", 68, 200)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", false, 268)]
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[DNAArrayAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", 4, 268)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
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public int uvlayer_tmp;
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