Regenerated code files
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@@ -21,9 +21,9 @@ namespace BlendFile.DNA {
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public Object @object;
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[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
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public Material material;
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[DNAFieldAttribute(64, "char", 3, "layername[64]", "System.Char[]", false, 120)]
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[DNAArrayAttribute(64, "char", 3, "layername[64]", "System.Char[]", 64, 120)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(64, "char", 4, "materialname[64]", "System.Char[]", false, 184)]
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[DNAArrayAttribute(64, "char", 4, "materialname[64]", "System.Char[]", 64, 184)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 248)]
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public int pass_index;
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@@ -31,7 +31,7 @@ namespace BlendFile.DNA {
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public int flag;
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[DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 256)]
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public int layer_pass;
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[DNAFieldAttribute(4, "char", 8, "_pad[4]", "System.Char[]", false, 260)]
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[DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 260)]
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public char[] _pad = new System.Char[4];
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public MirrorGpencilModifierData() {
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this.modifier = default;
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