Regenerated code files
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@@ -15,21 +15,21 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(628, "NodeColorBalance", 96)]
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public class NodeColorBalance {
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[DNAFieldAttribute(12, "float", 0, "slope[3]", "System.Single[]", false, 0)]
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[DNAArrayAttribute(12, "float", 0, "slope[3]", "System.Single[]", 3, 0)]
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public float[] slope = new System.Single[3];
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[DNAFieldAttribute(12, "float", 1, "offset[3]", "System.Single[]", false, 12)]
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[DNAArrayAttribute(12, "float", 1, "offset[3]", "System.Single[]", 3, 12)]
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public float[] offset = new System.Single[3];
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[DNAFieldAttribute(12, "float", 2, "power[3]", "System.Single[]", false, 24)]
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[DNAArrayAttribute(12, "float", 2, "power[3]", "System.Single[]", 3, 24)]
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public float[] power = new System.Single[3];
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[DNAFieldAttribute(4, "float", 3, "offset_basis", "float", false, 36)]
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public float offset_basis;
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 40)]
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[DNAArrayAttribute(4, "char", 4, "_pad[4]", "System.Char[]", 4, 40)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(12, "float", 5, "lift[3]", "System.Single[]", false, 44)]
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[DNAArrayAttribute(12, "float", 5, "lift[3]", "System.Single[]", 3, 44)]
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public float[] lift = new System.Single[3];
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[DNAFieldAttribute(12, "float", 6, "gamma[3]", "System.Single[]", false, 56)]
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[DNAArrayAttribute(12, "float", 6, "gamma[3]", "System.Single[]", 3, 56)]
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public float[] gamma = new System.Single[3];
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[DNAFieldAttribute(12, "float", 7, "gain[3]", "System.Single[]", false, 68)]
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[DNAArrayAttribute(12, "float", 7, "gain[3]", "System.Single[]", 3, 68)]
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public float[] gain = new System.Single[3];
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[DNAFieldAttribute(4, "float", 8, "input_temperature", "float", false, 80)]
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public float input_temperature;
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