Regenerated code files
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@@ -57,11 +57,11 @@ namespace BlendFile.DNA {
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public int bakestart;
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[DNAFieldAttribute(4, "int", 20, "bakeend", "int", false, 204)]
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public int bakeend;
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[DNAFieldAttribute(1024, "char", 21, "cachepath[1024]", "System.Char[]", false, 208)]
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[DNAArrayAttribute(1024, "char", 21, "cachepath[1024]", "System.Char[]", 1024, 208)]
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public char[] cachepath = new System.Char[1024];
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[DNAFieldAttribute(68, "char", 22, "foamlayername[68]", "System.Char[]", false, 1232)]
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[DNAArrayAttribute(68, "char", 22, "foamlayername[68]", "System.Char[]", 68, 1232)]
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public char[] foamlayername = new System.Char[68];
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[DNAFieldAttribute(68, "char", 23, "spraylayername[68]", "System.Char[]", false, 1300)]
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[DNAArrayAttribute(68, "char", 23, "spraylayername[68]", "System.Char[]", 68, 1300)]
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public char[] spraylayername = new System.Char[68];
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[DNAFieldAttribute(1, "char", 24, "cached", "char", false, 1368)]
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public char cached;
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@@ -81,7 +81,7 @@ namespace BlendFile.DNA {
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public float size;
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[DNAFieldAttribute(4, "float", 32, "foam_fade", "float", false, 1384)]
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public float foam_fade;
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[DNAFieldAttribute(4, "char", 33, "_pad[4]", "System.Char[]", false, 1388)]
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[DNAArrayAttribute(4, "char", 33, "_pad[4]", "System.Char[]", 4, 1388)]
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public char[] _pad = new System.Char[4];
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public OceanModifierData() {
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this.modifier = default;
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