Regenerated code files
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@@ -19,11 +19,11 @@ namespace BlendFile.DNA {
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, 112)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)]
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[DNAArrayAttribute(64, "char", 3, "materialname[64]", "System.Char[]", 64, 176)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(64, "char", 4, "vgname[64]", "System.Char[]", false, 240)]
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[DNAArrayAttribute(64, "char", 4, "vgname[64]", "System.Char[]", 64, 240)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 5, "pass_index", "int", false, 304)]
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public int pass_index;
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@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
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public float factor;
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[DNAFieldAttribute(1, "char", 8, "modify_color", "char", false, 316)]
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public char modify_color;
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[DNAFieldAttribute(3, "char", 9, "_pad[3]", "System.Char[]", false, 317)]
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[DNAArrayAttribute(3, "char", 9, "_pad[3]", "System.Char[]", 3, 317)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(4, "int", 10, "layer_pass", "int", false, 320)]
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public int layer_pass;
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