Regenerated code files
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@@ -19,9 +19,9 @@ namespace BlendFile.DNA {
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, 112)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)]
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[DNAArrayAttribute(64, "char", 3, "materialname[64]", "System.Char[]", 64, 176)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
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public int pass_index;
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@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
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public int layer_pass;
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[DNAFieldAttribute(2, "short", 8, "type", "short", false, 256)]
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public short type;
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[DNAFieldAttribute(6, "char", 9, "_pad[6]", "System.Char[]", false, 258)]
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[DNAArrayAttribute(6, "char", 9, "_pad[6]", "System.Char[]", 6, 258)]
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public char[] _pad = new System.Char[6];
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public SubdivGpencilModifierData() {
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this.modifier = default;
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