Regenerated code files
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@@ -15,7 +15,7 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(902, "TextVars", 632)]
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public class TextVars {
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[DNAFieldAttribute(512, "char", 0, "text[512]", "System.Char[]", false, 0)]
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[DNAArrayAttribute(512, "char", 0, "text[512]", "System.Char[]", 512, 0)]
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public char[] text = new System.Char[512];
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[DNAFieldAttribute(8, "VFont", 1, "*text_font", "VFont", true, 512)]
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public VFont text_font;
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@@ -23,15 +23,15 @@ namespace BlendFile.DNA {
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public int text_blf_id;
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[DNAFieldAttribute(4, "float", 3, "text_size", "float", false, 524)]
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public float text_size;
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[DNAFieldAttribute(16, "float", 4, "color[4]", "System.Single[]", false, 528)]
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[DNAArrayAttribute(16, "float", 4, "color[4]", "System.Single[]", 4, 528)]
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public float[] color = new System.Single[4];
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[DNAFieldAttribute(16, "float", 5, "shadow_color[4]", "System.Single[]", false, 544)]
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[DNAArrayAttribute(16, "float", 5, "shadow_color[4]", "System.Single[]", 4, 544)]
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public float[] shadow_color = new System.Single[4];
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[DNAFieldAttribute(16, "float", 6, "box_color[4]", "System.Single[]", false, 560)]
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[DNAArrayAttribute(16, "float", 6, "box_color[4]", "System.Single[]", 4, 560)]
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public float[] box_color = new System.Single[4];
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[DNAFieldAttribute(16, "float", 7, "outline_color[4]", "System.Single[]", false, 576)]
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[DNAArrayAttribute(16, "float", 7, "outline_color[4]", "System.Single[]", 4, 576)]
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public float[] outline_color = new System.Single[4];
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[DNAFieldAttribute(8, "float", 8, "loc[2]", "System.Single[]", false, 592)]
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[DNAArrayAttribute(8, "float", 8, "loc[2]", "System.Single[]", 2, 592)]
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public float[] loc = new System.Single[2];
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[DNAFieldAttribute(4, "float", 9, "wrap_width", "float", false, 600)]
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public float wrap_width;
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@@ -51,7 +51,7 @@ namespace BlendFile.DNA {
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public char align;
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[DNAFieldAttribute(1, "char", 17, "align_y", "char", false, 626)]
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public char align_y;
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[DNAFieldAttribute(5, "char", 18, "_pad[5]", "System.Char[]", false, 627)]
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[DNAArrayAttribute(5, "char", 18, "_pad[5]", "System.Char[]", 5, 627)]
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public char[] _pad = new System.Char[5];
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public TextVars() {
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this.text = default;
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