Regenerated code files
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@@ -37,15 +37,15 @@ namespace BlendFile.DNA {
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public char use_compositor;
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[DNAFieldAttribute(1, "char", 10, "_pad", "char", false, 11)]
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public char _pad;
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[DNAFieldAttribute(256, "char", 11, "studio_light[256]", "System.Char[]", false, 12)]
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[DNAArrayAttribute(256, "char", 11, "studio_light[256]", "System.Char[]", 256, 12)]
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public char[] studio_light = new System.Char[256];
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[DNAFieldAttribute(256, "char", 12, "lookdev_light[256]", "System.Char[]", false, 268)]
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[DNAArrayAttribute(256, "char", 12, "lookdev_light[256]", "System.Char[]", 256, 268)]
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public char[] lookdev_light = new System.Char[256];
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[DNAFieldAttribute(256, "char", 13, "matcap[256]", "System.Char[]", false, 524)]
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[DNAArrayAttribute(256, "char", 13, "matcap[256]", "System.Char[]", 256, 524)]
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public char[] matcap = new System.Char[256];
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[DNAFieldAttribute(4, "float", 14, "shadow_intensity", "float", false, 780)]
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public float shadow_intensity;
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[DNAFieldAttribute(12, "float", 15, "single_color[3]", "System.Single[]", false, 784)]
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[DNAArrayAttribute(12, "float", 15, "single_color[3]", "System.Single[]", 3, 784)]
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public float[] single_color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 16, "studiolight_rot_z", "float", false, 796)]
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public float studiolight_rot_z;
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@@ -55,7 +55,7 @@ namespace BlendFile.DNA {
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public float studiolight_intensity;
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[DNAFieldAttribute(4, "float", 19, "studiolight_blur", "float", false, 808)]
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public float studiolight_blur;
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[DNAFieldAttribute(12, "float", 20, "object_outline_color[3]", "System.Single[]", false, 812)]
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[DNAArrayAttribute(12, "float", 20, "object_outline_color[3]", "System.Single[]", 3, 812)]
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public float[] object_outline_color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 21, "xray_alpha", "float", false, 824)]
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public float xray_alpha;
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@@ -65,7 +65,7 @@ namespace BlendFile.DNA {
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public float cavity_valley_factor;
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[DNAFieldAttribute(4, "float", 24, "cavity_ridge_factor", "float", false, 836)]
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public float cavity_ridge_factor;
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[DNAFieldAttribute(12, "float", 25, "background_color[3]", "System.Single[]", false, 840)]
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[DNAArrayAttribute(12, "float", 25, "background_color[3]", "System.Single[]", 3, 840)]
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public float[] background_color = new System.Single[3];
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[DNAFieldAttribute(4, "float", 26, "curvature_ridge_factor", "float", false, 852)]
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public float curvature_ridge_factor;
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@@ -73,7 +73,7 @@ namespace BlendFile.DNA {
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public float curvature_valley_factor;
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[DNAFieldAttribute(4, "int", 28, "render_pass", "int", false, 860)]
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public int render_pass;
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[DNAFieldAttribute(64, "char", 29, "aov_name[64]", "System.Char[]", false, 864)]
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[DNAArrayAttribute(64, "char", 29, "aov_name[64]", "System.Char[]", 64, 864)]
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public char[] aov_name = new System.Char[64];
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[DNAFieldAttribute(8, "IDProperty", 30, "*prop", "IDProperty", true, 928)]
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public IDProperty prop;
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