Regenerated code files
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@@ -25,7 +25,7 @@ namespace BlendFile.DNA {
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public int texture_map_mode;
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[DNAFieldAttribute(4, "float", 4, "strength", "float", false, 140)]
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public float strength;
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[DNAFieldAttribute(12, "float", 5, "texture_mid_level[3]", "System.Single[]", false, 144)]
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[DNAArrayAttribute(12, "float", 5, "texture_mid_level[3]", "System.Single[]", 3, 144)]
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public float[] texture_mid_level = new System.Single[3];
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[DNAFieldAttribute(4, "float", 6, "texture_sample_radius", "float", false, 156)]
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public float texture_sample_radius;
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