Regenerated code files

This commit is contained in:
Samuele Lorefice
2025-03-11 19:12:04 +01:00
parent 3756f864ed
commit c30467acc5
651 changed files with 2043 additions and 1940 deletions

View File

@@ -21,11 +21,11 @@ namespace BlendFile.DNA {
public Tex texture;
[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
public Object map_object;
[DNAFieldAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", false, 136)]
[DNAArrayAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", 64, 136)]
public char[] map_bone = new System.Char[64];
[DNAFieldAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", false, 200)]
[DNAArrayAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", 68, 200)]
public char[] uvlayer_name = new System.Char[68];
[DNAFieldAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", false, 268)]
[DNAArrayAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", 4, 268)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
public int uvlayer_tmp;
@@ -35,13 +35,13 @@ namespace BlendFile.DNA {
public Object object_from;
[DNAFieldAttribute(8, "Object", 9, "*object_to", "Object", true, 288)]
public Object object_to;
[DNAFieldAttribute(64, "char", 10, "bone_from[64]", "System.Char[]", false, 296)]
[DNAArrayAttribute(64, "char", 10, "bone_from[64]", "System.Char[]", 64, 296)]
public char[] bone_from = new System.Char[64];
[DNAFieldAttribute(64, "char", 11, "bone_to[64]", "System.Char[]", false, 360)]
[DNAArrayAttribute(64, "char", 11, "bone_to[64]", "System.Char[]", 64, 360)]
public char[] bone_to = new System.Char[64];
[DNAFieldAttribute(8, "CurveMapping", 12, "*curfalloff", "CurveMapping", true, 424)]
public CurveMapping curfalloff;
[DNAFieldAttribute(64, "char", 13, "defgrp_name[64]", "System.Char[]", false, 432)]
[DNAArrayAttribute(64, "char", 13, "defgrp_name[64]", "System.Char[]", 64, 432)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "float", 14, "strength", "float", false, 496)]
public float strength;
@@ -51,7 +51,7 @@ namespace BlendFile.DNA {
public char flag;
[DNAFieldAttribute(1, "char", 17, "falloff_type", "char", false, 505)]
public char falloff_type;
[DNAFieldAttribute(6, "char", 18, "_pad2[6]", "System.Char[]", false, 506)]
[DNAArrayAttribute(6, "char", 18, "_pad2[6]", "System.Char[]", 6, 506)]
public char[] _pad2 = new System.Char[6];
[DNAFieldAttribute(8, "void", 19, "*_pad3", "void", true, 512)]
public object _pad3;