Regenerated code files
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@@ -17,7 +17,7 @@ namespace BlendFile.DNA {
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public class WeightVGEditModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)]
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[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, 120)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(2, "short", 2, "edit_flags", "short", false, 184)]
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public short edit_flags;
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@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
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public float rem_threshold;
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[DNAFieldAttribute(4, "float", 8, "mask_constant", "float", false, 208)]
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public float mask_constant;
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[DNAFieldAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", false, 212)]
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[DNAArrayAttribute(64, "char", 9, "mask_defgrp_name[64]", "System.Char[]", 64, 212)]
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public char[] mask_defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 10, "mask_tex_use_channel", "int", false, 276)]
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public int mask_tex_use_channel;
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@@ -41,11 +41,11 @@ namespace BlendFile.DNA {
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public Tex mask_texture;
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[DNAFieldAttribute(8, "Object", 12, "*mask_tex_map_obj", "Object", true, 288)]
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public Object mask_tex_map_obj;
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[DNAFieldAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", false, 296)]
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[DNAArrayAttribute(64, "char", 13, "mask_tex_map_bone[64]", "System.Char[]", 64, 296)]
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public char[] mask_tex_map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "int", 14, "mask_tex_mapping", "int", false, 360)]
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public int mask_tex_mapping;
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[DNAFieldAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", false, 364)]
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[DNAArrayAttribute(68, "char", 15, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, 364)]
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public char[] mask_tex_uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(8, "void", 16, "*_pad1", "void", true, 432)]
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public object _pad1;
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