Regenerated code files

This commit is contained in:
Samuele Lorefice
2025-03-11 19:12:04 +01:00
parent 3756f864ed
commit c30467acc5
651 changed files with 2043 additions and 1940 deletions

View File

@@ -17,7 +17,7 @@ namespace BlendFile.DNA {
public class WeightVGProximityModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", false, 120)]
[DNAArrayAttribute(64, "char", 1, "defgrp_name[64]", "System.Char[]", 64, 120)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(8, "CurveMapping", 2, "*cmap_curve", "CurveMapping", true, 184)]
public CurveMapping cmap_curve;
@@ -29,7 +29,7 @@ namespace BlendFile.DNA {
public Object proximity_ob_target;
[DNAFieldAttribute(4, "float", 6, "mask_constant", "float", false, 208)]
public float mask_constant;
[DNAFieldAttribute(64, "char", 7, "mask_defgrp_name[64]", "System.Char[]", false, 212)]
[DNAArrayAttribute(64, "char", 7, "mask_defgrp_name[64]", "System.Char[]", 64, 212)]
public char[] mask_defgrp_name = new System.Char[64];
[DNAFieldAttribute(4, "int", 8, "mask_tex_use_channel", "int", false, 276)]
public int mask_tex_use_channel;
@@ -37,13 +37,13 @@ namespace BlendFile.DNA {
public Tex mask_texture;
[DNAFieldAttribute(8, "Object", 10, "*mask_tex_map_obj", "Object", true, 288)]
public Object mask_tex_map_obj;
[DNAFieldAttribute(64, "char", 11, "mask_tex_map_bone[64]", "System.Char[]", false, 296)]
[DNAArrayAttribute(64, "char", 11, "mask_tex_map_bone[64]", "System.Char[]", 64, 296)]
public char[] mask_tex_map_bone = new System.Char[64];
[DNAFieldAttribute(4, "int", 12, "mask_tex_mapping", "int", false, 360)]
public int mask_tex_mapping;
[DNAFieldAttribute(68, "char", 13, "mask_tex_uvlayer_name[68]", "System.Char[]", false, 364)]
[DNAArrayAttribute(68, "char", 13, "mask_tex_uvlayer_name[68]", "System.Char[]", 68, 364)]
public char[] mask_tex_uvlayer_name = new System.Char[68];
[DNAFieldAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", false, 432)]
[DNAArrayAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", 4, 432)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(4, "float", 15, "min_dist", "float", false, 436)]
public float min_dist;
@@ -51,7 +51,7 @@ namespace BlendFile.DNA {
public float max_dist;
[DNAFieldAttribute(2, "short", 17, "falloff_type", "short", false, 444)]
public short falloff_type;
[DNAFieldAttribute(2, "char", 18, "_pad0[2]", "System.Char[]", false, 446)]
[DNAArrayAttribute(2, "char", 18, "_pad0[2]", "System.Char[]", 2, 446)]
public char[] _pad0 = new System.Char[2];
public WeightVGProximityModifierData() {
this.modifier = default;