Regenerated code files
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@@ -19,13 +19,13 @@ namespace BlendFile.DNA {
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public View3DShading shading;
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[DNAFieldAttribute(4, "float", 1, "base_scale", "float", false, 944)]
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public float base_scale;
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[DNAFieldAttribute(3, "char", 2, "_pad[3]", "System.Char[]", false, 948)]
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[DNAArrayAttribute(3, "char", 2, "_pad[3]", "System.Char[]", 3, 948)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(1, "char", 3, "base_pose_type", "char", false, 951)]
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public char base_pose_type;
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[DNAFieldAttribute(8, "Object", 4, "*base_pose_object", "Object", true, 952)]
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public Object base_pose_object;
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[DNAFieldAttribute(12, "float", 5, "base_pose_location[3]", "System.Single[]", false, 960)]
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[DNAArrayAttribute(12, "float", 5, "base_pose_location[3]", "System.Single[]", 3, 960)]
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public float[] base_pose_location = new System.Single[3];
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[DNAFieldAttribute(4, "float", 6, "base_pose_angle", "float", false, 972)]
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public float base_pose_angle;
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@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
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public char draw_flags;
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[DNAFieldAttribute(1, "char", 8, "controller_draw_style", "char", false, 977)]
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public char controller_draw_style;
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[DNAFieldAttribute(2, "char", 9, "_pad2[2]", "System.Char[]", false, 978)]
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[DNAArrayAttribute(2, "char", 9, "_pad2[2]", "System.Char[]", 2, 978)]
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public char[] _pad2 = new System.Char[2];
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[DNAFieldAttribute(4, "float", 10, "clip_start", "float", false, 980)]
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public float clip_start;
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