Regenerated code files
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@@ -33,7 +33,7 @@ namespace BlendFile.DNA {
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public int flag;
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[DNAFieldAttribute(1, "char", 8, "mix_mode", "char", false, 32)]
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public char mix_mode;
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[DNAFieldAttribute(3, "char", 9, "_pad[3]", "System.Char[]", false, 33)]
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[DNAArrayAttribute(3, "char", 9, "_pad[3]", "System.Char[]", 3, 33)]
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public char[] _pad = new System.Char[3];
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[DNAFieldAttribute(4, "float", 10, "eval_time", "float", false, 36)]
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public float eval_time;
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@@ -41,11 +41,11 @@ namespace BlendFile.DNA {
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public bAction act;
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[DNAFieldAttribute(4, "int", 12, "action_slot_handle", "int", false, 48)]
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public int action_slot_handle;
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[DNAFieldAttribute(66, "char", 13, "action_slot_name[66]", "System.Char[]", false, 52)]
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[DNAArrayAttribute(66, "char", 13, "action_slot_name[66]", "System.Char[]", 66, 52)]
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public char[] action_slot_name = new System.Char[66];
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[DNAFieldAttribute(2, "char", 14, "_pad1[2]", "System.Char[]", false, 118)]
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[DNAArrayAttribute(2, "char", 14, "_pad1[2]", "System.Char[]", 2, 118)]
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public char[] _pad1 = new System.Char[2];
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[DNAFieldAttribute(64, "char", 15, "subtarget[64]", "System.Char[]", false, 120)]
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[DNAArrayAttribute(64, "char", 15, "subtarget[64]", "System.Char[]", 64, 120)]
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public char[] subtarget = new System.Char[64];
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public bActionConstraint() {
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this.tar = default;
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