Regenerated code files
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@@ -15,21 +15,21 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(989, "uiWidgetColors", 40)]
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public class uiWidgetColors {
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[DNAFieldAttribute(4, "char", 0, "outline[4]", "System.Char[]", false, 0)]
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[DNAArrayAttribute(4, "char", 0, "outline[4]", "System.Char[]", 4, 0)]
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public char[] outline = new System.Char[4];
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[DNAFieldAttribute(4, "char", 1, "inner[4]", "System.Char[]", false, 4)]
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[DNAArrayAttribute(4, "char", 1, "inner[4]", "System.Char[]", 4, 4)]
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public char[] inner = new System.Char[4];
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[DNAFieldAttribute(4, "char", 2, "inner_sel[4]", "System.Char[]", false, 8)]
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[DNAArrayAttribute(4, "char", 2, "inner_sel[4]", "System.Char[]", 4, 8)]
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public char[] inner_sel = new System.Char[4];
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[DNAFieldAttribute(4, "char", 3, "item[4]", "System.Char[]", false, 12)]
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[DNAArrayAttribute(4, "char", 3, "item[4]", "System.Char[]", 4, 12)]
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public char[] item = new System.Char[4];
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[DNAFieldAttribute(4, "char", 4, "text[4]", "System.Char[]", false, 16)]
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[DNAArrayAttribute(4, "char", 4, "text[4]", "System.Char[]", 4, 16)]
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public char[] text = new System.Char[4];
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[DNAFieldAttribute(4, "char", 5, "text_sel[4]", "System.Char[]", false, 20)]
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[DNAArrayAttribute(4, "char", 5, "text_sel[4]", "System.Char[]", 4, 20)]
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public char[] text_sel = new System.Char[4];
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[DNAFieldAttribute(1, "char", 6, "shaded", "char", false, 24)]
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public char shaded;
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[DNAFieldAttribute(7, "char", 7, "_pad0[7]", "System.Char[]", false, 25)]
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[DNAArrayAttribute(7, "char", 7, "_pad0[7]", "System.Char[]", 7, 25)]
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public char[] _pad0 = new System.Char[7];
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[DNAFieldAttribute(2, "short", 8, "shadetop", "short", false, 32)]
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public short shadetop;
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