Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(870, "AssetShelfSettings", 120)]
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public class AssetShelfSettings {
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[DNAFieldAttribute(0, "AssetShelfSettings", "*next", "AssetShelfSettings", 8, true)]
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[DNAFieldAttribute(0, "AssetShelfSettings", "*next", "AssetShelfSettings", 8, true, 0)]
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public AssetShelfSettings ptr_next;
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[DNAFieldAttribute(1, "AssetShelfSettings", "*prev", "AssetShelfSettings", 8, true)]
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[DNAFieldAttribute(1, "AssetShelfSettings", "*prev", "AssetShelfSettings", 8, true, 8)]
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public AssetShelfSettings ptr_prev;
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[DNAFieldAttribute(2, "AssetLibraryReference", "asset_library_reference", "AssetLibraryReference", 8, false)]
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[DNAFieldAttribute(2, "AssetLibraryReference", "asset_library_reference", "AssetLibraryReference", 8, false, 16)]
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public AssetLibraryReference asset_library_reference;
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[DNAFieldAttribute(3, "ListBase", "enabled_catalog_paths", "ListBase", 16, false)]
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[DNAFieldAttribute(3, "ListBase", "enabled_catalog_paths", "ListBase", 16, false, 24)]
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public ListBase enabled_catalog_paths;
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[DNAFieldAttribute(4, "char", "*active_catalog_path", "char", 8, true)]
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[DNAFieldAttribute(4, "char", "*active_catalog_path", "char", 8, true, 40)]
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public char ptr_active_catalog_path;
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[DNAFieldAttribute(5, "char", "search_string[64]", "System.Char[]", 64, false)]
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[DNAFieldAttribute(5, "char", "search_string[64]", "System.Char[]", 64, false, 48)]
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public char[] search_string = new System.Char[64];
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[DNAFieldAttribute(6, "short", "preview_size", "short", 2, false)]
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[DNAFieldAttribute(6, "short", "preview_size", "short", 2, false, 112)]
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public short preview_size;
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[DNAFieldAttribute(7, "short", "display_flag", "short", 2, false)]
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[DNAFieldAttribute(7, "short", "display_flag", "short", 2, false, 114)]
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public short display_flag;
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[DNAFieldAttribute(8, "char", "_pad1[4]", "System.Char[]", 4, false)]
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[DNAFieldAttribute(8, "char", "_pad1[4]", "System.Char[]", 4, false, 116)]
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public char[] _pad1 = new System.Char[4];
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public AssetShelfSettings() {
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this.ptr_next = default;
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