Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,21 +15,21 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(918, "ColorizeShaderFxData", 192)]
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public struct ColorizeShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "mode", "int", 4, false)]
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[DNAFieldAttribute(1, "int", "mode", "int", 4, false, 104)]
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public int mode;
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[DNAFieldAttribute(2, "float", "low_color[4]", "System.Single[]", 16, false)]
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[DNAFieldAttribute(2, "float", "low_color[4]", "System.Single[]", 16, false, 108)]
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public float[] low_color = new System.Single[4];
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[DNAFieldAttribute(3, "float", "high_color[4]", "System.Single[]", 16, false)]
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[DNAFieldAttribute(3, "float", "high_color[4]", "System.Single[]", 16, false, 124)]
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public float[] high_color = new System.Single[4];
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[DNAFieldAttribute(4, "float", "factor", "float", 4, false)]
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[DNAFieldAttribute(4, "float", "factor", "float", 4, false, 140)]
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public float factor;
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[DNAFieldAttribute(5, "int", "flag", "int", 4, false)]
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[DNAFieldAttribute(5, "int", "flag", "int", 4, false, 144)]
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public int flag;
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[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false)]
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[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false, 148)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
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[DNAFieldAttribute(7, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 152)]
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public ShaderFxData_Runtime runtime;
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public ColorizeShaderFxData() {
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this.shaderfx = default;
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