Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,13 +15,13 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(919, "FlipShaderFxData", 152)]
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public struct FlipShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "int", "flag", "int", 4, false)]
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[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 104)]
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public int flag;
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[DNAFieldAttribute(2, "int", "flipmode", "int", 4, false)]
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[DNAFieldAttribute(2, "int", "flipmode", "int", 4, false, 108)]
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public int flipmode;
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[DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
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[DNAFieldAttribute(3, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 112)]
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public ShaderFxData_Runtime runtime;
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public FlipShaderFxData() {
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this.shaderfx = default;
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