Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,21 +15,21 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(153, "GPUDOFSettings", 32)]
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public struct GPUDOFSettings {
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[DNAFieldAttribute(0, "float", "focus_distance", "float", 4, false)]
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[DNAFieldAttribute(0, "float", "focus_distance", "float", 4, false, 0)]
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public float focus_distance;
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[DNAFieldAttribute(1, "float", "fstop", "float", 4, false)]
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[DNAFieldAttribute(1, "float", "fstop", "float", 4, false, 4)]
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public float fstop;
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[DNAFieldAttribute(2, "float", "focal_length", "float", 4, false)]
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[DNAFieldAttribute(2, "float", "focal_length", "float", 4, false, 8)]
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public float focal_length;
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[DNAFieldAttribute(3, "float", "sensor", "float", 4, false)]
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[DNAFieldAttribute(3, "float", "sensor", "float", 4, false, 12)]
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public float sensor;
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[DNAFieldAttribute(4, "float", "rotation", "float", 4, false)]
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[DNAFieldAttribute(4, "float", "rotation", "float", 4, false, 16)]
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public float rotation;
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[DNAFieldAttribute(5, "float", "ratio", "float", 4, false)]
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[DNAFieldAttribute(5, "float", "ratio", "float", 4, false, 20)]
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public float ratio;
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[DNAFieldAttribute(6, "int", "num_blades", "int", 4, false)]
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[DNAFieldAttribute(6, "int", "num_blades", "int", 4, false, 24)]
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public int num_blades;
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[DNAFieldAttribute(7, "int", "high_quality", "int", 4, false)]
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[DNAFieldAttribute(7, "int", "high_quality", "int", 4, false, 28)]
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public int high_quality;
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public GPUDOFSettings() {
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this.focus_distance = default;
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