Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
[DNAClassAttribute(920, "GlowShaderFxData", 208)]
public struct GlowShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false)]
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "float", "glow_color[4]", "System.Single[]", 16, false)]
[DNAFieldAttribute(1, "float", "glow_color[4]", "System.Single[]", 16, false, 104)]
public float[] glow_color = new System.Single[4];
[DNAFieldAttribute(2, "float", "select_color[3]", "System.Single[]", 12, false)]
[DNAFieldAttribute(2, "float", "select_color[3]", "System.Single[]", 12, false, 120)]
public float[] select_color = new System.Single[3];
[DNAFieldAttribute(3, "float", "threshold", "float", 4, false)]
[DNAFieldAttribute(3, "float", "threshold", "float", 4, false, 132)]
public float threshold;
[DNAFieldAttribute(4, "int", "flag", "int", 4, false)]
[DNAFieldAttribute(4, "int", "flag", "int", 4, false, 136)]
public int flag;
[DNAFieldAttribute(5, "int", "mode", "int", 4, false)]
[DNAFieldAttribute(5, "int", "mode", "int", 4, false, 140)]
public int mode;
[DNAFieldAttribute(6, "float", "blur[2]", "System.Single[]", 8, false)]
[DNAFieldAttribute(6, "float", "blur[2]", "System.Single[]", 8, false, 144)]
public float[] blur = new System.Single[2];
[DNAFieldAttribute(7, "int", "samples", "int", 4, false)]
[DNAFieldAttribute(7, "int", "samples", "int", 4, false, 152)]
public int samples;
[DNAFieldAttribute(8, "float", "rotation", "float", 4, false)]
[DNAFieldAttribute(8, "float", "rotation", "float", 4, false, 156)]
public float rotation;
[DNAFieldAttribute(9, "int", "blend_mode", "int", 4, false)]
[DNAFieldAttribute(9, "int", "blend_mode", "int", 4, false, 160)]
public int blend_mode;
[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false)]
[DNAFieldAttribute(10, "char", "_pad[4]", "System.Char[]", 4, false, 164)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false)]
[DNAFieldAttribute(11, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 168)]
public ShaderFxData_Runtime runtime;
public GlowShaderFxData() {
this.shaderfx = default;