Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,17 +15,17 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(355, "LightCacheTexture", 32)]
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public class LightCacheTexture {
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[DNAFieldAttribute(0, "GPUTexture", "*tex", "GPUTexture", 8, true)]
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[DNAFieldAttribute(0, "GPUTexture", "*tex", "GPUTexture", 8, true, 0)]
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public GPUTexture ptr_tex;
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[DNAFieldAttribute(1, "char", "*data", "char", 8, true)]
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[DNAFieldAttribute(1, "char", "*data", "char", 8, true, 8)]
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public char ptr_data;
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[DNAFieldAttribute(2, "int", "tex_size[3]", "System.Int32[]", 12, false)]
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[DNAFieldAttribute(2, "int", "tex_size[3]", "System.Int32[]", 12, false, 16)]
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public int[] tex_size = new System.Int32[3];
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[DNAFieldAttribute(3, "char", "data_type", "char", 1, false)]
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[DNAFieldAttribute(3, "char", "data_type", "char", 1, false, 28)]
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public char data_type;
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[DNAFieldAttribute(4, "char", "components", "char", 1, false)]
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[DNAFieldAttribute(4, "char", "components", "char", 1, false, 29)]
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public char components;
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[DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 2, false)]
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[DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 2, false, 30)]
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public char[] _pad = new System.Char[2];
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public LightCacheTexture() {
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this.ptr_tex = default;
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