Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,17 +15,17 @@ namespace BlendFile.DNA {
[DNAClassAttribute(355, "LightCacheTexture", 32)]
public class LightCacheTexture {
[DNAFieldAttribute(0, "GPUTexture", "*tex", "GPUTexture", 8, true)]
[DNAFieldAttribute(0, "GPUTexture", "*tex", "GPUTexture", 8, true, 0)]
public GPUTexture ptr_tex;
[DNAFieldAttribute(1, "char", "*data", "char", 8, true)]
[DNAFieldAttribute(1, "char", "*data", "char", 8, true, 8)]
public char ptr_data;
[DNAFieldAttribute(2, "int", "tex_size[3]", "System.Int32[]", 12, false)]
[DNAFieldAttribute(2, "int", "tex_size[3]", "System.Int32[]", 12, false, 16)]
public int[] tex_size = new System.Int32[3];
[DNAFieldAttribute(3, "char", "data_type", "char", 1, false)]
[DNAFieldAttribute(3, "char", "data_type", "char", 1, false, 28)]
public char data_type;
[DNAFieldAttribute(4, "char", "components", "char", 1, false)]
[DNAFieldAttribute(4, "char", "components", "char", 1, false, 29)]
public char components;
[DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 2, false)]
[DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 2, false, 30)]
public char[] _pad = new System.Char[2];
public LightCacheTexture() {
this.ptr_tex = default;