Added memoryOffset value to DNAFieldAttribute, regenerated files.

This commit is contained in:
Samuele Lorefice
2025-02-20 21:00:55 +01:00
parent b171b65aa5
commit f383debd18
939 changed files with 9636 additions and 9605 deletions

View File

@@ -15,15 +15,15 @@ namespace BlendFile.DNA {
[DNAClassAttribute(661, "NodeShaderScript", 1104)]
public class NodeShaderScript {
[DNAFieldAttribute(0, "int", "mode", "int", 4, false)]
[DNAFieldAttribute(0, "int", "mode", "int", 4, false, 0)]
public int mode;
[DNAFieldAttribute(1, "int", "flag", "int", 4, false)]
[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 4)]
public int flag;
[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false)]
[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false, 8)]
public char[] filepath = new System.Char[1024];
[DNAFieldAttribute(3, "char", "bytecode_hash[64]", "System.Char[]", 64, false)]
[DNAFieldAttribute(3, "char", "bytecode_hash[64]", "System.Char[]", 64, false, 1032)]
public char[] bytecode_hash = new System.Char[64];
[DNAFieldAttribute(4, "char", "*bytecode", "char", 8, true)]
[DNAFieldAttribute(4, "char", "*bytecode", "char", 8, true, 1096)]
public char ptr_bytecode;
public NodeShaderScript() {
this.mode = default;