Added memoryOffset value to DNAFieldAttribute, regenerated files.
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@@ -15,7 +15,7 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(665, "NodeShaderVertexColor", 64)]
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public struct NodeShaderVertexColor {
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[DNAFieldAttribute(0, "char", "layer_name[64]", "System.Char[]", 64, false)]
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[DNAFieldAttribute(0, "char", "layer_name[64]", "System.Char[]", 64, false, 0)]
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public char[] layer_name = new System.Char[64];
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public NodeShaderVertexColor() {
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this.layer_name = default;
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